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What Recordkeepers changes

How the game plays differently from Pokémon Emerald, then every stat, type and ability it alters next to what the official games do.

How the game plays

Recordkeepers keeps Emerald's engine and throws out the rest. You play Tiana, a Recordkeeper working through the Archive's myths, and each myth is a run: pick a weather affinity, receive a fixed weather-setter and two Pokémon drawn from that affinity's pool, all at level 100, and walk into the Myth Hub. Nine areas branch off it. The first always holds the ten pseudo-legendaries; the other eight are dealt from twelve legendary groups — the Birds, the Beasts, the Golems, the Lake Guardians, the Swords, the Forces of Nature, the Tapus, the Treasures of Ruin, the Loyal Three, the Galarian Birds and two Paradox trios — and in each you choose which member to fight. Three minibosses guard every area and each one beaten hands you a move; each boss beaten hands you an ability, and any move or ability you hold can be equipped on any of your three. Bosses fight alone, in phases, with a scripted move rotation per phase and a full heal between them, and the more of them you beat the more of their innate abilities switch on. When you are ready, a door in the hub leads to the myth's final boss. This guide lists every group, every pool and every fight exactly as the game's source defines them.

How a run is built

Before a run you choose a Myth in the Archive — which final boss you are heading for — and an affinity at the entrance. The game then deals the run: Area 1 is always the pseudo-legendary group; the twelve legendary groups are shuffled and the first eight become Areas 2 to 9. Your affinity's miniboss list is shuffled and the first 27 are dealt three to an area.

In an area you can fight the three minibosses in any order or skip them, then step up to the shrine, scroll through the group's members and pick the boss. Beating a boss heals your party, grants its ability, and adds one to your boss count. The door to the final boss is open from the start; nothing forces you to clear all nine first, but every boss beaten is an ability in hand.

GroupMembers (you choose one)
Pseudo-legendaries (always Area 1)Dragonite, Tyranitar, Metagross, Salamence, Garchomp, Hydreigon, Goodra, Kommo-o, Dragapult, Baxcalibur
Legendary BirdsArticuno, Zapdos, Moltres
Legendary BeastsRaikou, Entei, Suicune
Legendary GolemsRegirock, Regice, Registeel, Regieleki, Regidrago
Lake GuardiansUxie, Mesprit, Azelf
Swords of JusticeCobalion, Terrakion, Virizion, Keldeo
Forces of NatureTornadus (Therian), Thundurus (Therian), Landorus (Therian), Enamorus (Therian)
Island GuardiansTapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini
Treasures of RuinWo-Chien, Chien-Pao, Ting-Lu, Chi-Yu
Loyal ThreeOkidogi, Munkidori, Fezandipiti
Galarian BirdsArticuno (Galar), Zapdos (Galar), Moltres (Galar)
Paradox BeastsWalking Wake, Gouging Fire, Raging Bolt
Paradox SwordsIron Leaves, Iron Boulder, Iron Crown

Enemies get stronger as you win

Your own three are level 100 from the first fight to the last and never change. A boss or miniboss is level 90 when the run starts and gains one level for every boss you have beaten this run, so the ninth boss of a full clear is level 98 and its minibosses 98 too. A final boss is always level 100.

Every boss and miniboss has an ability and up to three innate abilities. The innates are switched off at the start of a run and come on with your boss count: the first once you have beaten two bosses, the second at four, the third at six. A final boss has all of its innates from the first turn. In the Winter story the rule is simpler: a boss has as many innates active as you have beaten bosses in that run.

Phases

A miniboss has two phases, a boss three, a final boss four. When its HP would hit zero in any phase but the last it flinches, restores to full and moves to the next phase, which has its own move rotation. The rotations are fixed and listed on each fight's page: the enemy uses the moves in that order and then starts again. Damage is also scaled down: the damage roll divides by 175 for your attacks and by 200 for the enemy's instead of the usual 100, so everything hits for roughly half of what it would in a normal game, your side a little harder.

Affinity and style: your starting team

Sun, Rain, Sand or Snow sets which weather your team is built around; Grace, Favor or Prayer sets how the weather-setter brings it (a direct ability, a conditional one, or a move it has to use). The setter is fixed; two more are drawn from the affinity's pool, without repeats. Everyone is level 100 and knows two moves to start. Random picks all of it for you.

AffinityStyleWeather-setterStarting moves
RainGracePolitoedSurf and Amnesia
RainFavorBronzongMetal Burst and Recover
RainPrayerMaractusRain Dance and Petal Blizzard
SunGraceTorkoalYawn and Lava Plume
SunFavorSolrockFlare Blitz and Rock Slide
SunPrayerSunfloraSunny Day and Solar Beam
SnowGraceAbomasnowAvalanche and Horn Leech
SnowFavorLunatoneMoonblast and Meteor Beam
SnowPrayerFroslassSnowscape and Glaciate
SandGraceGigalithCounter and Rock Slide
SandFavorSandacondaGlare and Bulldoze
SandPrayerSandy ShocksSandstorm and Volt Switch

The starting pools

Two of these join the setter. The last column is the extra Pokémon each pool gains once the Winter story has been beaten.

AffinityPoolAfter Winter
RainKingdra, Basculegion, Overqwil, Archaludon, Whiscash, KilowattrelFerrothorn
SunTauros (Paldea Blaze), Heliolisk, Tropius, Chandelure, Leafeon, FlorgesFlareon
SnowEscavalier, Glaceon, Diancie, Walrein, Empoleon, SneaslerMamoswine
SandOmastar, Dracozolt, Steelix, Gastrodon, Mandibuzz, PalossandStoutland

What each boss gives you

Beat a boss and its signature ability goes into your storage, ready to equip on any of your three. This is what you are choosing between at a shrine.

BossGroupAbilityWhat it does
ArticunoLegendary BirdsWhiteoutIce moves deal 50% more damage in Snow.
ZapdosLegendary BirdsGalvanizeNormal moves turn Electric.
MoltresLegendary BirdsFlame BodyBurns the foe on contact.
RaikouLegendary BeastsRising ThunderRevives after 4 turns with half hp as Electric type.
EnteiLegendary BeastsRising FlamesRevives after 4 turns with half hp as Fire type.
SuicuneLegendary BeastsRising TideRevives after 4 turns with half hp as Water type.
RegirockLegendary GolemsStaminaBoosts Defense when hit.
RegiceLegendary GolemsResilienceBoosts Special Defense when hit.
RegisteelLegendary GolemsClear BodyPrevents ability reduction.
RegielekiLegendary GolemsTransistorUps Electric-type moves.
RegidragoLegendary GolemsShared BurdensDamage taken is split between entire party.
UxieLake GuardiansMental ResetRotating out resets regative stat changes.
MespritLake GuardiansEmpathHeals at end of turn for ech stat boost on turn.
AzelfLake GuardiansWillpowerPhysical attacks raise SpAtk, special attacks raise Attack.
CobalionSwords of JusticeSentinelCan intercept incoming hits.
TerrakionSwords of JusticeGiant SlayerIncreases crit rate vs opponents with 2+ stat boosts.
VirizionSwords of JusticeFlourishUsing a slicing move boosts speed.
KeldeoSwords of JusticeAdaptabilityBoosts same type attacks.
Tornadus (Therian)Forces of NatureGaleforcePowers up wind moves.
Thundurus (Therian)Forces of NatureSparking ZephyrUsing an electric move sets Tailwind.
Landorus (Therian)Forces of NatureSand ForcePowers up in a sandstorm.
Enamorus (Therian)Forces of NatureFairy AuraBoosts Fairy moves.
Tapu KokoIsland GuardiansOverchargeUsing an electric move sets Electric Terrain.
Tapu LeleIsland GuardiansMind PalaceUsing a status move sets Psychic Terrain.
Tapu BuluIsland GuardiansSeed SowerAffects terrain when hit.
Tapu FiniIsland GuardiansMistbankUsing a water move sets Misty Terrain.
Wo-ChienTreasures of RuinSporangiumGrass attacks also inflict Leech Seed.
Chien-PaoTreasures of RuinIntrepid SwordUps Attack on entry.
Ting-LuTreasures of RuinTectonic TitanPowers up Ground moves.
Chi-YuTreasures of RuinHeat ErosionFire hits Ground and Rock super effective.
OkidogiLoyal ThreeResorptionHitting poisoned targets absorbs HP.
MunkidoriLoyal ThreePoison PointPoisons foe on contact.
FezandipitiLoyal ThreeCrippling VenomInflicting poison also lowers Atk and Sp.Atk.
Articuno (Galar)Galarian BirdsCompetitiveLowered stats up Sp. Atk.
Zapdos (Galar)Galarian BirdsTough ClawsBoosts contact moves.
Moltres (Galar)Galarian BirdsBerserkBoosts Sp. Atk at low HP.
Walking WakeParadox BeastsGeyserFire moves are boosted in rain. Water moves are boosted in sun.
Gouging FireParadox BeastsFlame CloakUsing a fire move also boosts defense.
Raging BoltParadox BeastsScorching VoltageElectric attacks can also inflict burn on targets.
Iron LeavesParadox SwordsFated ChangeForesees used status moves if no move is not already foreseen.
Iron BoulderParadox SwordsFated StrikeForesees used physical moves if no move is not already foreseen.
Iron CrownParadox SwordsFated SightForesees used special moves if no move is not already foreseen.
DragonitePseudo-legendary guardianMultiscaleHalves damage at full HP.
TyranitarPseudo-legendary guardianIntimidateLowers the foe's Attack.
MetagrossPseudo-legendary guardianAnalyticMoving last boosts power.
SalamencePseudo-legendary guardianAerilateNormal moves become Flying.
GarchompPseudo-legendary guardianSharpnessStrengthens slicing moves.
HydreigonPseudo-legendary guardianDisheartenLowers the foe's Sp.Attack.
GoodraPseudo-legendary guardianUnawareIgnores stat changes.
Kommo-oPseudo-legendary guardianSkill LinkMulti-hit moves hit 5 times.
DragapultPseudo-legendary guardianSpeed BoostGradually boosts Speed.
BaxcaliburPseudo-legendary guardianSheer ForceTrades effects for power.

What each miniboss gives you

Beat a miniboss and this move goes into storage. Most rewards are a boosted 'plus' version of a normal move, often with a cooldown or a stat bonus while equipped; the move pages carry the details. The source also defines a separate Sand list (118 species, adding Ursaluna, Flygon, Probopass, Rampardos, Starmie, Garganacl, Hydrapple), but the run-setup code in v1.2.1 points Sand affinities at the Rain list, so a Sand run draws the Rain minibosses and that is what this guide shows.

MinibossPoolsMoveWhat it does
ExploudallBoomburst+Attacks everything with a destructive sound wave.
BouffalantallDouble-Edge+A life-risking tackle that also hurts the user.
LinooneallExtreme Speed+An extremely fast and powerful attack.
CinccinoallTail Slap+Strikes the foe with its tail 2 to 5 times.
AegislashallSwords Dance+A fighting dance that sharply raises Attack.
SnorlaxallSlack Off+Slacks off and restores half the maximum HP.
SlowbroallYawn+Lulls the foe into yawning, then sleeping next turn.
FeraligatrallChip Away+
Scream TailallHyper Voice+A loud attack that uses sound waves to injure.
CastformallWeather Ball+The move's type and power change with the weather.
HeatmorallFire Lash+Whips the foe with fire lowering its Defense.
DelphoxallMystical Fire+Breathes a special, hot fire. Lowers Sp. Atk.
SkeledirgeallWill-O-Wisp+Inflicts a burn on the foe with intense fire.
BarraskewdaallFlip Turn+Attacks and rushes back to switch with a party Pokémon.
AraquanidallSoak+Sprays water at the foe, changing it to Water type.
MiloticallLife Dew+Scatters water to restore the HP of itself and allies.
PikachuallVolt Tackle+A life-risking tackle that hurts the user. May paralyze.
ElectivireallPlasma Fists+Hits with electrical fists. Normal moves turn Electric.
TogedemaruallZing Zap+An electrified impact that can cause flinching.
GalvantulaallElectroweb+Snares the foes with an electric net. Lowers Speed.
AmpharosallCharge Beam+Fires a beam of electricity. May raise Sp. Atk.
LanturnallThunder Wave+A weak jolt of electricity that paralyzes the foe.
BelliboltallParabolic Charge+Damages adjacent Pokémon and heals up by half of it.
NidokingallEarth Power+Makes the ground erupt with power. May lower Sp. Def.
DonphanallEarthquake+A powerful quake that hits all other POKéMON.
AlakazamallPsychic+A powerful psychic attack that may lower Sp. Def.
XatuallFuture Sight+Heightens inner power to strike 2 turns later.
FarigirafallZen Headbutt+Hits with a strong head- butt. May cause flinching.
Mr. MimeallReflect+Wall of light cuts physical damage for 5 turns.
Mr. RimeallLight Screen+Wall of light cuts special damage for 5 turns.
AudinoallWish+A wish that restores HP. It takes time to work.
WyrdeerallPsyshield Bash+Hits a foe with psychic energy. Raises Defense.
ReuniclusallCalm Mind+Raises Sp. Atk and Sp. Def by focusing the mind.
RapidashallAgility+Relaxes the body to sharply boost Speed.
EspathraallStored Power+The higher the user's stats the more damage caused.
HeracrossallMegahorn+A brutal ramming attack using out-thrust horns.
YanmegaallBug Buzz+A damaging sound wave that may lower Sp. Def.
CrobatallLeech Life+An attack that steals half the damage inflicted.
VenomothallStruggle Bug+Resisting, the user attacks the foes. Lowers Sp. Atk.
VolbeatallTail Glow+Flash light that drastically raises Sp. Atk.
SpidopsallSilk Trap+Protects itself, lowering Speed on contact.
VolcaronaallQuiver Dance+Dances to raise Sp. Atk Sp. Def and Speed.
ScytherallU-turn+
KleavorallX-Scissor+Slashes the foe with crossed scythes, claws, etc.
MiniorallMeteor Beam+A 2-turn move that raises Sp. Attack before attacking.
AerodactylallStone Edge+Stabs the foe with stones. High critical-hit ratio.
RhyperiorallRock Blast+Hurls boulders at the foe 2 to 5 times in a row.
CradilyallAncient Power+An attack that may raise all stats.
GengarallShadow Ball+Hurls a black blob that may lower the foe's Sp. Def.
Marowak (Alola)allShadow Bone+Strikes with a haunted bone. Might drop Defense.
MismagiusallHex+Does double damage if the foe has a status problem.
HoundstoneallLast Respects+This move deals more damage for each defeated ally.
Gourgeist (Large)allTrick-or-Treat+Goes trick-or-treating, adding Ghost type to foe.
GolurkallFly+Flies up on the first turn, then strikes the next turn.
SwoobatallAir Cutter+Hacks with razorlike wind. High critical-hit ratio.
BombirdierallDual Wingbeat+User slams the target with wings and hits twice in a row.
WhimsicottallTailwind+Whips up a breeze, doubling ally Speed for 4 turns.
PidgeotallFeather Dance+Envelops the foe with down to sharply reduce Attack.
StaraptorallBrave Bird+A low altitude charge that also hurts the user.
RoseradeallLeaf Storm+Whips up a storm of leaves. Harshly lowers the Sp. Atk.
SceptileallLeaf Blade+Slashes with a sharp leaf. High critical-hit ratio.
ParasectallGiga Drain+An attack that steals half the damage inflicted.
ExeggutorallEnergy Ball+Draws power from nature to attack. May lower Sp. Def.
GogoatallTrailblaze+The user attacks suddenly, raising its Speed.
ButterfreeallSleep Powder+Scatters a powder that may cause the foe to sleep.
SimisageallJungle Healing+Heals HP and status of itself and allies in battle.
TorterraallWood Hammer+Slams the body into a foe. The user gets hurt too.
CrabominableallIce Hammer+Swings the fist to strike. Lowers the user's Speed.
DewgongallIce Beam+Blasts the foe with an icy beam. May cause frostbite.
CloysterallIcicle Spear+Attacks the foe by firing 2 to 5 icicles in a row.
WeezingallHaze+Creates a black haze that eliminates all stat changes.
AurorusallGlaciate+Blows very cold air at the foes. It lowers their Speed.
EspeonallFrostwisp+Inflicts frostbite on the foe with cold wisps.
InfernapeallClose Combat+
ToxicroakallFocus Blast+Attacks at full power. May lower Sp. Def.
LucarioallAura Sphere+Attacks with an aura blast that cannot be evaded.
ChesnaughtallBody Press+Does more damage the higher the user's Def.
HariyamaallArm Thrust+Straight-arm punches that strike the foe 2 to 5 times.
HitmonleeallReversal+Inflicts more damage when the user's HP is down.
MawileallFocus Punch+Powerful attack, moves last. The user flinches if hit.
ConkeldurrallDrain Punch+
SkuntankallGunk Shot+Shoots filthy garbage at the foe. May also poison.
DragalgeallSludge Bomb+Sludge is hurled to inflict damage. May also poison.
GlimmoraallVenoshock+Does double damage if the foe is poisoned.
ArbokallCoil+Coils up to raise Attack, Defense and Accuracy.
SalazzleallToxic+Poisons the foe with an intensifying toxin.
HaxorusallDragon Claw+Slashes the foe with sharp claws.
NoivernallDraco Meteor+Casts comets onto the foe. Harshly lowers the Sp. Atk.
LuvdiscallScale Shot+Shoots scales 2 to 5 times. Ups Speed, lowers defense.
AltariaallDragon Dance+A mystical dance that ups Attack and Speed.
HoundoomallDark Pulse+Attacks with a horrible aura. May cause flinching.
SharpedoallCrunch+Crunches with sharp fangs. May lower Defense.
KingambitallSucker Punch+
MalamarallTopsy-Turvy+Swaps all stat changes that affect the target.
ZoroarkallNasty Plot+Thinks bad thoughts to sharply boost Sp. Atk.
IncineroarallDarkest Lariat+Swings the arms to strike It ignores stat changes.
AbsolallPunishment+Does more damage the more the foe has powered up.
KrookodileallPower Trip+It hits harder the more stat boosts the user has.
AggronallIron Head+Slams the foe with a hard head. May cause flinching.
ClawitzerallFlash Cannon+Releases a blast of light that may lower Sp. Def.
ScizorallBullet Punch+Punches as fast as a bul- let. It always hits first.
CorviknightallIron Defense+Hardens the body's surface to sharply raise Defense.
PerrserkerallMetal Sound+Emits a horrible screech that sharply lowers Sp. Def.
AzumarillallPlay Rough+Plays rough with the foe. May lower Attack.
GardevoirallMoonblast+Attacks with the power of the moon. May lower Sp. Atk.
ComfeyallDraining Kiss+
FurfrouallCharm+Charms the foe and sharply reduces its Attack.
CryogonalRain, Snow, SandRecover+Recovers up to half the user's maximum HP.
BlastoiseRain, SandHydro Pump+Blasts water at high power to strike the foe.
VaporeonRain, Snow, SandBouncy Bubble+An attack that absorbs all the damage inflicted.
FloatzelRain, SandWave Crash+A slam shrouded in water. It also hurts the user.
SamurottRain, SandAqua Cutter+Pressurized water cut with a high critical-hit ratio.
JolteonRain, Snow, SandThunderbolt+A strong electrical attack that may paralyze the foe.
DugtrioRain, SandDig+Digs underground the first turn and strikes next turn.
MarowakRain, SandBonemerang+Throws a bone boomerang that strikes twice.
UnfezantRain, Snow, SandRoost+Restores the user's HP by half of its max HP.
DrapionRain, SandCross Poison+A slash that may poison a foe and do critical damage.
GholdengoRain, SandMake It Rain+Lowers the user's Sp. Atk. Money is recovered after.
TurtonatorSunShell Trap+Sets a shell trap that damages on contact.
MagcargoSunOverheat+Allows a full-power attack, but sharply lowers Sp. Atk.
ArcanineSunFlare Blitz+A charge that may burn the foe. Also hurts the user.
MagmortarSunFlamethrower+A powerful fire attack that may inflict a burn.
SimisearSunFire Spin+Traps the foe in a ring of fire for turns.
CursolaSunBurning Jealousy+Foes that have stats upped during the turn get burned.
CoalossalSunTar Shot+Lowers the foe's Speed and makes it weak to Fire.
LurantisSunSolar Blade+Charges first turn, then chops with a blade of light.
CherrimSunSolar Beam+Absorbs light in one turn, then attacks next turn.
MeganiumSunSynthesis+Restores HP. The amount varies with the weather.
VileplumeSunMoonlight+Restores HP. The amount varies with the weather.
Braviary (Hisui)SnowEsper Wing+High critical hit ratio. Ups the user's Speed.
BanetteSnowPhantom Force+
Darmanitan (Galar Zen)SnowIce Burn+A powerful 2-turn move that may inflict a burn.
VanilluxeSnowBlizzard+Hits the foes with an icy storm. May cause frostbite.
LaprasSnowFreeze-Dry+Super effective on Water- types. May cause frostbite.
MamoswineSnowIce Shard+Hurls a chunk of ice that always strikes first.
LiepardSnowFoul Play+The higher the foe's Attack the more damage caused.

Nightmare after Christmas

The fourth Myth, added in v1.2, unlocks after the other three are cleared. It runs three stages instead of nine areas: each stage offers three of the run's areas, you take one boss (and its minibosses) per stage, then face Delibird. Clearing it adds a seventh Pokémon to every starting pool.

From the game's own source code (hunt_setup.c, hunt_setup_data.h, the tarc_ai tables and the species data), read at the v1.2.1 tag.

The main changes

  • A run is nine areas off a hub: Area 1 is always the 10 pseudo-legendaries, Areas 2 to 9 are eight of twelve legendary groups, shuffled every run
  • 52 bosses, 4 final bosses and 136 minibosses, every one fought alone with a scripted move rotation per phase
  • Four Myths to choose from in the Archive: Lugia, Xerneas, Giratina, and the Winter story against Delibird once the first three are cleared
  • Your team is three Pokémon at level 100: a weather-setter fixed by your affinity and style (Sun, Rain, Sand or Snow; Grace, Favor or Prayer) plus two drawn from a pool
  • No levels, no items, no TMs: minibosses drop moves, bosses drop abilities, and you equip up to four moves and four abilities on each of your three
  • Enemies scale with your wins: bosses and minibosses start at level 90 and gain a level per boss beaten, and their innates switch on after two, four and six boss wins — so the order you take the areas in matters
  • Bosses fight in phases (two for a miniboss, three for a boss, four for a final boss) and heal to full at each phase change
  • 18 moves that are this game's own and 89 new abilities, folded into pokeemerald-expansion's tables; moves carry cooldowns and equip bonuses

How the Pokémon change

Measured from the guide's own data, so it can't drift from the pages it links to.

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Base stat changes (7)

PokémonWhat changedTotal
SunfloraSunfloraHP 75→105, Defense 55→105425→505
DelibirdDelibirdHP 45→95, Attack 55→105, Defense 45→95, Sp. Atk 65→115, Sp. Def 45→95, Speed 75→125330→630
LuvdiscLuvdiscHP 43→58, Attack 30→90, Defense 55→65, Sp. Atk 40→50, Sp. Def 65→75330→435
MaractusMaractusAttack 86→106, Defense 67→77, Sp. Def 67→77461→501
DiancieDiancieAttack 100→80, Defense 150→120, Sp. Atk 100→80, Sp. Def 150→120600→500
SneaslerSneaslerAttack 130→100, Sp. Atk 40→70510→510
ArchaludonArchaludonHP 90→70, Attack 105→95, Defense 130→115, Sp. Atk 125→120, Sp. Def 65→50600→535

Type changes (1)

PokémonWasNow
GardevoirGardevoirPsychic / FairyPsychic

Ability changes (193)

PokémonGainsLoses
BlastoiseBlastoiseMega LauncherTorrent, Rain Dish
ButterfreeButterfreeTinted Lens
PidgeotPidgeotNo GuardKeen Eye, Tangled Feet, Big Pecks
ArbokArbokShed Skin, Unnerve
PikachuPikachuLightning Rod
NidokingNidokingPoison Point, Rivalry
VileplumeVileplumeTriageChlorophyll, Effect Spore
VenomothVenomothTinted Lens, Wonder Skin
ArcanineArcanineFlash Fire, Justified
AlakazamAlakazamSynchronize, Inner Focus
RapidashRapidashRun Away, Flame Body
DewgongDewgongHydration, Ice Body
CloysterCloysterShell Armor, Overcoat
ExeggutorExeggutorHarvest
MarowakMarowakLightning Rod, Battle Armor
WeezingWeezingNeutralizing Gas, Stench
Mr. MimeMr. MimeSoundproof, Technician
ScytherScytherSwarm, Steadfast
LaprasLaprasStaminaWater Absorb, Shell Armor, Hydration
VaporeonVaporeonHydration
JolteonJolteonTransistorVolt Absorb, Quick Feet
FlareonFlareonIgniteFlash Fire
OmastarOmastarSwift Swim, Weak Armor
AerodactylAerodactylPressure, Unnerve
SnorlaxSnorlaxThick Fat
ArticunoArticunoSleet StormPressure, Snow Cloak
ZapdosZapdosThunderstrikePressure, Static
MoltresMoltresInfernoPressure, Flame Body
DragoniteDragoniteInner Focus
MeganiumMeganiumLeaf Guard
FeraligatrFeraligatrStrong JawTorrent
CrobatCrobatPoison PuppeteerInner Focus, Infiltrator
LanturnLanturnElectromorphosisVolt Absorb, Illuminate, Water Absorb
XatuXatuSynchronize, Early Bird
AmpharosAmpharosPlus
AzumarillAzumarillThick Fat, Sap Sipper
PolitoedPolitoedWater Absorb, Damp
SunfloraSunfloraPhotosynthesisChlorophyll, Solar Power, Early Bird
EspeonEspeonSynchronize
SteelixSteelixEarth EaterRock Head, Sturdy, Sheer Force
ScizorScizorSwarm, Light Metal
HeracrossHeracrossLong ReachSwarm, Guts, Moxie
MagcargoMagcargoSimpleMagma Armor, Flame Body, Weak Armor
DelibirdDelibirdEssence of SnowVital Spirit, Hustle, Insomnia
HoundoomHoundoomEarly Bird, Unnerve
KingdraKingdraSniper, Damp
DonphanDonphanSpeed BoostSturdy, Sand Veil
RaikouRaikouEssence of RainPressure, Inner Focus
EnteiEnteiUncontained BlazePressure, Inner Focus
SuicuneSuicuneEssence of SnowPressure, Inner Focus
TyranitarTyranitarBattle ArmorSand Stream, Unnerve
LugiaLugiaGuardian of the SeaPressure, Multiscale
SceptileSceptileLeaf GuardOvergrow, Unburden
LinooneLinooneScrappyPickup, Gluttony, Quick Feet
GardevoirGardevoirSerene GraceSynchronize, Trace, Telepathy
ExploudExploudSoundproof
HariyamaHariyamaGuts, Sheer Force
MawileMawileHuge PowerHyper Cutter, Intimidate, Sheer Force
AggronAggronEarth EaterSturdy, Rock Head, Heavy Metal
VolbeatVolbeatIlluminate, Swarm
SharpedoSharpedoRough Skin
TorkoalTorkoalWhite Smoke
AltariaAltariaFluffyNatural Cure, Cloud Nine
LunatoneLunatoneLunar ColdLevitate
SolrockSolrockSunriseLevitate
WhiscashWhiscashRain DishOblivious, Anticipation
CradilyCradilySuction Cups
MiloticMiloticMarvel Scale, Cute Charm
BanetteBanettePranksterInsomnia, Frisk, Cursed Body
TropiusTropiusThick FatChlorophyll, Solar Power, Harvest
AbsolAbsolPressure, Justified
WalreinWalreinThick Fat, Oblivious
LuvdiscLuvdiscSkill LinkSwift Swim, Hydration
SalamenceSalamenceAerilateIntimidate, Moxie
MetagrossMetagrossAnalyticClear Body, Light Metal
RegirockRegirockShape of StoneClear Body
RegiceRegiceShape of IceClear Body
RegisteelRegisteelShape of SteelClear Body
TorterraTorterraOvergrow
InfernapeInfernapeBlaze
EmpoleonEmpoleonRoyal GuardTorrent, Competitive
StaraptorStaraptorIntimidate
RoseradeRoseradeEssence of SunNatural Cure, Poison Point, Technician
FloatzelFloatzelTechnicianSwift Swim, Water Veil
GastrodonGastrodonSticky Hold, Sand Force
BronzongBronzongCloudburstLevitate, Heatproof, Heavy Metal
GarchompGarchompSpeed BoostSand Veil, Rough Skin
LucarioLucarioInner Focus, Justified
DrapionDrapionBattle Armor, Keen Eye
ToxicroakToxicroakAnticipation, Dry Skin
AbomasnowAbomasnowSoundproof
RhyperiorRhyperiorRocky PayloadLightning Rod, Solid Rock, Reckless
ElectivireElectivireIron FistMotor Drive, Vital Spirit
MagmortarMagmortarMega LauncherFlame Body, Vital Spirit
YanmegaYanmegaSpeed Boost, Frisk
LeafeonLeafeonLeaf Guard
GlaceonGlaceonIcy VeinsSnow Cloak
MamoswineMamoswineEssence of SnowOblivious, Snow Cloak, Thick Fat
FroslassFroslassHoarfrostSnow Cloak
UxieUxieMental BlockLevitate
MespritMespritMood SwingLevitate
AzelfAzelfDreadLevitate
SamurottSamurottPrecision PointTorrent, Shell Armor
StoutlandStoutlandIntimidate
LiepardLiepardLimber, Unburden
SimisageSimisageGrassy SurgeGluttony, Overgrow
SimisearSimisearTechnicianGluttony, Blaze
UnfezantUnfezantBig Pecks, Rivalry
GigalithGigalithSturdy, Sand Force
SwoobatSwoobatKlutz, Simple
AudinoAudinoEmpathHealer, Regenerator, Klutz
ConkeldurrConkeldurrGuts, Sheer Force
WhimsicottWhimsicottMaelstromPrankster, Infiltrator, Chlorophyll
KrookodileKrookodileMoxie, Anger Point
MaractusMaractusTangoWater Absorb, Chlorophyll
CinccinoCinccinoCute Charm, Technician
ReuniclusReuniclusOvercoat, Regenerator
VanilluxeVanilluxeEssence of SnowIce Body, Snow Warning, Weak Armor
EscavalierEscavalierPhalanxSwarm, Shell Armor, Overcoat
GalvantulaGalvantulaUnnerve, Swarm
HaxorusHaxorusSheer ForceRivalry, Mold Breaker, Unnerve
GolurkGolurkKlutz, No Guard
BouffalantBouffalantSap Sipper, Soundproof
MandibuzzMandibuzzBig Pecks, Weak Armor
HeatmorHeatmorGluttony, Flash Fire
HydreigonHydreigonDark AuraLevitate
VolcaronaVolcaronaSunriseFlame Body, Swarm
CobalionCobalionSharpnessJustified
TerrakionTerrakionGiant SlayerJustified
VirizionVirizionPrecision PointJustified
KeldeoKeldeoMental SwordJustified
ChesnaughtChesnaughtPhalanxOvergrow, Bulletproof
DelphoxDelphoxDreadBlaze, Magician
FlorgesFlorgesFloral GrowthFlower Veil, Symbiosis
GogoatGogoatGrassy SurgeSap Sipper, Grass Pelt
MalamarMalamarSuction Cups, Infiltrator
DragalgeDragalgePoison Point, Poison Touch
HelioliskHelioliskDry Skin, Sand Veil
AurorusAurorusSnow Warning
GoodraGoodraSap Sipper, Hydration
NoivernNoivernMind's EyeFrisk, Infiltrator, Telepathy
XerneasXerneasCircle of LifeFairy Aura
DiancieDiancieFractal ShardsClear Body
IncineroarIncineroarBlaze
CrabominableCrabominableHyper Cutter, Anger Point
AraquanidAraquanidWater Absorb
LurantisLurantisLeaf Guard
SalazzleSalazzleOblivious
ComfeyComfeyFlower Veil, Natural Cure
PalossandPalossandSand RepairWater Compaction
TurtonatorTurtonatorMental BlockShell Armor
TogedemaruTogedemaruOverchargeIron Barbs, Lightning Rod, Sturdy
Kommo-oKommo-oGutsBulletproof, Soundproof, Overcoat
Tapu KokoTapu KokoOverchargeElectric Surge
Tapu LeleTapu LeleMind PalacePsychic Surge
Tapu BuluTapu BuluSeed SowerGrassy Surge
Tapu FiniTapu FiniMistbankMisty Surge
CorviknightCorviknightPressure, Unnerve
CoalossalCoalossalRocky PayloadSteam Engine, Flame Body, Flash Fire
SandacondaSandacondaShed Skin, Sand Veil
BarraskewdaBarraskewdaSpeed BoostSwift Swim, Propeller Tail
PerrserkerPerrserkerBattle Armor, Tough Claws
CursolaCursolaDreadWeak Armor, Perish Body
Mr. RimeMr. RimeTangled Feet, Screen Cleaner
DracozoltDracozoltVolt Absorb, Hustle
DragapultDragapultParental BondClear Body, Infiltrator, Cursed Body
RegielekiRegielekiShape of CurrentTransistor
RegidragoRegidragoShape of EnergyDragon’s Maw
WyrdeerWyrdeerFrisk, Sap Sipper
KleavorKleavorSwarm, Sheer Force
BasculegionBasculegionAdaptability, Mold Breaker
SneaslerSneaslerMercilessPressure, Unburden, Poison Touch
OverqwilOverqwilSwift Swim, Intimidate
SkeledirgeSkeledirgeBlaze
SpidopsSpidopsTinted LensInsomnia, Stakeout
BelliboltBelliboltStatic, Damp
KilowattrelKilowattrelWind RiderVolt Absorb
EspathraEspathraOpportunist, Frisk
BombirdierBombirdierBig Pecks, Keen Eye
GlimmoraGlimmoraPoison PointToxic Debris
HoundstoneHoundstoneFluffy
KingambitKingambitSupreme Overlord, Pressure
Scream TailScream TailPunk RockProtosynthesis
Sandy ShocksSandy ShocksStatic BuildupProtosynthesis
BaxcaliburBaxcaliburSheer ForceThermal Exchange, Ice Body
Chi-YuChi-YuHeat Erosion
Walking WakeWalking WakeGeyserProtosynthesis
Iron LeavesIron LeavesFated ChangeQuark Drive
ArchaludonArchaludonSturdy
Gouging FireGouging FireFlame CloakProtosynthesis
Raging BoltRaging BoltScorching VoltageProtosynthesis
Iron BoulderIron BoulderFated StrikeQuark Drive
Iron CrownIron CrownFated SightQuark Drive