#482 · Recordkeepers · changed in this game
Azelf
PsychicDread
Level-up moves 11
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Psychic Phase 1 rotation A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 100 | Psycho Cut Phase 1 rotation Tears with psychic blades. High critical-hit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 100 | Psyshock Phase 1 rotation | Psychic | Spec | 80 | 100 | 10 |
| 100 | Zen Headbutt Phase 1 rotation Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 90 | 15 |
| 100 | Mind Steal Phase 2 rotation Vanishes, then hits and steals the target's stat boosts. | Psychic | Phys | 90 | 100 | 5 |
| 100 | Extrasensory Phase 2 rotation Attacks with a peculiar power. May cause flinching. | Psychic | Spec | 80 | 100 | 20 |
| 100 | Mystical Power Phase 2 rotation A mysterious power strikes, raising the user's Sp. Atk. | Psychic | Spec | 70 | 100 | 10 |
| 100 | Psyshield Bash Phase 2 rotation Hits a foe with psychic energy. May raise Defense. | Psychic | Phys | 70 | 90 | 10 |
| 100 | Twin Beam Phase 3 rotation Mystical eye-beams that hit the target twice in a row. | Psychic | Spec | 40 | 100 | 10 |
| 100 | Psychic Phase 3 rotation A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 100 | Psychic Fangs Phase 3 rotation Chomps with psychic fangs. Destroys any barriers. | Psychic | Phys | 85 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Azelf
| Area | Method | Level | |
|---|---|---|---|
| Boss group — Lake Guardians | Boss (choose one of the group) | 90–99, scales |
Other changes in this game
- Boss of the Lake Guardians group: one of the 3 you can choose to face when that group is drawn for an area. Fights in 3 phases, restoring to full HP at each phase change.
- Its ability, Dread: Psychic moves has a chance to paralyse.
- Innates switch on as your boss count grows: Sheer Force (Trades effects for power.) — from your 2nd boss win; Adaptability (Boosts same type attacks.) — from your 4th; Willpower (Physical attacks raise SpAtk, special attacks raise Attack.) — from your 6th.
- Reward for beating it: the ability Willpower (Physical attacks raise SpAtk, special attacks raise Attack.).