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Heatmor
#631 · Recordkeepers · changed in this game

Heatmor

FireWhite Smoke

Level-up moves 9

LvMoveTypeCatPowAccPP
100Fire Spin Phase 1 rotation
Traps the foe in a ring of fire for turns.
FireSpec358515
100Curse Phase 1 rotation
A move that functions differently for GHOSTS.
GhostStat10
100Amnesia Phase 1 rotation
Forgets about something and sharply raises Sp. Def.
PsychicStat20
100Fire Lash Phase 1 rotation
Whips the foe with fire lowering its Defense.
FirePhys8010015
100Fire Spin Phase 2 rotation
Traps the foe in a ring of fire for turns.
FireSpec358515
100Fire Lash Phase 2 rotation
Whips the foe with fire lowering its Defense.
FirePhys8010015
100Drain Punch Phase 2 rotation
FightingPhys7510010
100Night Slash Phase 2 rotation
Hits as soon as possible. High critical-hit ratio.
DarkPhys7010015
100Thunder Punch Phase 2 rotation
An electrified punch that may paralyze the foe.
ElectricPhys7510015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Heatmor

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, White Smoke: Prevents ability reduction.
  • Innates switch on as your boss count grows: Flame Cloak (Using a fire move also boosts defense.) — from your 2nd boss win; Tough Claws (Boosts contact moves.) — from your 4th; Uncontained Blaze (Fire moves also hurt inactive battlers.) — from your 6th.
  • Reward for beating it: the move Fire Lash+ (Whips the foe with fire lowering its Defense.).