#243 · Recordkeepers · changed in this game
Raikou
ElectricEssence of Rain
Level-up moves 10
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Wildbolt Storm Phase 1 rotation Hits with a brutal tempest. May inflict paralysis. | Electric | Spec | 100 | 80 | 10 |
| 100 | Charge Beam Phase 1 rotation Fires a beam of electricity. May raise Sp. Atk. | Electric | Spec | 50 | 90 | 10 |
| 100 | Tailwind Phase 1 rotation Whips up a breeze, doubling ally Speed for 4 turns. | Flying | Stat | — | — | 15 |
| 100 | Electro Ball Phase 1 rotation Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 100 | Wildbolt Storm Phase 2 rotation Hits with a brutal tempest. May inflict paralysis. | Electric | Spec | 100 | 80 | 10 |
| 100 | Weather Ball Phase 2 rotation The move's type and power change with the weather. | Normal | Spec | 50 | 100 | 10 |
| 100 | Wildbolt Storm Phase 3 rotation Hits with a brutal tempest. May inflict paralysis. | Electric | Spec | 100 | 80 | 10 |
| 100 | Scald Phase 3 rotation Shoots boiling water at the foe. May inflict a burn. | Water | Spec | 80 | 100 | 15 |
| 100 | Bleakwind Storm Phase 3 rotation Hits with brutal, cold winds. May lower the foe's Speed. | Flying | Spec | 100 | 80 | 10 |
| 100 | Weather Ball Phase 3 rotation The move's type and power change with the weather. | Normal | Spec | 50 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Raikou
| Area | Method | Level | |
|---|---|---|---|
| Boss group — Legendary Beasts | Boss (choose one of the group) | 90–99, scales |
Other changes in this game
- Boss of the Legendary Beasts group: one of the 3 you can choose to face when that group is drawn for an area. Fights in 3 phases, restoring to full HP at each phase change.
- Its ability, Essence of Rain: Treats the user's actions as if Rain is active.
- Innates switch on as your boss count grows: Cloudwalker (Using a wind move grants levitate for 2 turns.) — from your 2nd boss win; Lightning Rod (Draws electrical moves.) — from your 4th; Pressure (Raises foe's PP usage.) — from your 6th.
- Reward for beating it: the ability Rising Thunder (Revives after 4 turns with half hp as Electric type.).