#754 · Recordkeepers · changed in this game
Lurantis
GrassContrary
Level-up moves 6
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Superpower Phases 1–2 rotation Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 100 | Leaf Storm Phases 1–2 rotation Whips up a storm of leaves. Harshly lowers the Sp. Atk. | Grass | Spec | 130 | 90 | 5 |
| 100 | Synthesis Phases 1–2 rotation Restores HP. The amount varies with the weather. | Grass | Stat | — | — | 5 |
| 100 | Solar Blade Phases 1–2 rotation Charges first turn, then chops with a blade of light. | Grass | Phys | 125 | 100 | 10 |
| 100 | Night Slash Phases 1–2 rotation Hits as soon as possible. High critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 100 | Weather Ball Phases 1–2 rotation The move's type and power change with the weather. | Normal | Spec | 50 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Lurantis
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — Sun only | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In the Sun pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Contrary: Inverts stat changes.
- Innates switch on as your boss count grows: Essence of Sun (Treats the user's actions as if Sun is active.) — from your 2nd boss win; Sharpness (Strengthens slicing moves.) — from your 4th; Disguise (Decoy protects it once.) — from your 6th.
- Reward for beating it: the move Solar Blade+ (Charges first turn, then chops with a blade of light.).