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Lurantis
#754 · Recordkeepers · changed in this game

Lurantis

GrassContrary

Level-up moves 6

LvMoveTypeCatPowAccPP
100Superpower Phases 1–2 rotation
Boosts strength sharply, but lowers abilities.
FightingPhys1201005
100Leaf Storm Phases 1–2 rotation
Whips up a storm of leaves. Harshly lowers the Sp. Atk.
GrassSpec130905
100Synthesis Phases 1–2 rotation
Restores HP. The amount varies with the weather.
GrassStat5
100Solar Blade Phases 1–2 rotation
Charges first turn, then chops with a blade of light.
GrassPhys12510010
100Night Slash Phases 1–2 rotation
Hits as soon as possible. High critical-hit ratio.
DarkPhys7010015
100Weather Ball Phases 1–2 rotation
The move's type and power change with the weather.
NormalSpec5010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Lurantis

AreaMethodLevel
Minibosses — Sun onlyMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In the Sun pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Contrary: Inverts stat changes.
  • Innates switch on as your boss count grows: Essence of Sun (Treats the user's actions as if Sun is active.) — from your 2nd boss win; Sharpness (Strengthens slicing moves.) — from your 4th; Disguise (Decoy protects it once.) — from your 6th.
  • Reward for beating it: the move Solar Blade+ (Charges first turn, then chops with a blade of light.).