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Incineroar
#727 · Recordkeepers · changed in this game

Incineroar

FireDarkIntimidate

Level-up moves 5

LvMoveTypeCatPowAccPP
100Bulk Up Phases 1–2 rotation
Bulks up the body to boost both Attack and Defense.
FightingStat20
100Flare Blitz Phases 1–2 rotation
A charge that may burn the foe. Also hurts the user.
FirePhys12010015
100Darkest Lariat Phases 1–2 rotation
Swings the arms to strike It ignores stat changes.
DarkPhys8510010
100Earthquake Phases 1–2 rotation
A powerful quake that hits all other POKéMON.
GroundPhys10010010
100Double-Edge Phases 1–2 rotation
A life-risking tackle that also hurts the user.
NormalPhys12010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Incineroar

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Intimidate: Lowers the foe's Attack.
  • Innates switch on as your boss count grows: Dishearten (Lowers the foe's Sp.Attack.) — from your 2nd boss win; Reckless (Boosts moves with recoil.) — from your 4th; Flame Cloak (Using a fire move also boosts defense.) — from your 6th.
  • Reward for beating it: the move Darkest Lariat+ (Swings the arms to strike It ignores stat changes.).