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Togedemaru
#777 · Recordkeepers · changed in this game

Togedemaru

ElectricSteelOvercharge

Level-up moves 5

LvMoveTypeCatPowAccPP
100Magnet Rise Phases 1–2 rotation
The user levitates with electromagnetism.
ElectricStat10
100Nuzzle Phases 1–2 rotation
Rubs its cheeks against the foe, paralyzing it.
ElectricPhys2010020
100Light Screen Phases 1–2 rotation
Wall of light cuts special damage for 5 turns.
PsychicStat30
100Zing Zap Phases 1–2 rotation
An electrified impact that can cause flinching.
ElectricPhys8010010
100Steel Roller Phases 1–2 rotation
Destroys terrain. Fails if ground isn't terrain.
SteelPhys1301005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Togedemaru

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Overcharge: Using an electric move sets Electric Terrain.
  • Innates switch on as your boss count grows: Electromorphosis (Gets Charged when hit.) — from your 2nd boss win; Iron Barbs (Hurts to touch.) — from your 4th; Clear Body (Prevents ability reduction.) — from your 6th.
  • Reward for beating it: the move Zing Zap+ (An electrified impact that can cause flinching.).