#777 · Recordkeepers · changed in this game
Togedemaru
ElectricSteelOvercharge
Level-up moves 5
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Magnet Rise Phases 1–2 rotation The user levitates with electromagnetism. | Electric | Stat | — | — | 10 |
| 100 | Nuzzle Phases 1–2 rotation Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 100 | Light Screen Phases 1–2 rotation Wall of light cuts special damage for 5 turns. | Psychic | Stat | — | — | 30 |
| 100 | Zing Zap Phases 1–2 rotation An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 10 |
| 100 | Steel Roller Phases 1–2 rotation Destroys terrain. Fails if ground isn't terrain. | Steel | Phys | 130 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Togedemaru
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Overcharge: Using an electric move sets Electric Terrain.
- Innates switch on as your boss count grows: Electromorphosis (Gets Charged when hit.) — from your 2nd boss win; Iron Barbs (Hurts to touch.) — from your 4th; Clear Body (Prevents ability reduction.) — from your 6th.
- Reward for beating it: the move Zing Zap+ (An electrified impact that can cause flinching.).