#579 · Recordkeepers · changed in this game
Reuniclus
PsychicMagic Guard
Level-up moves 5
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Acid Armor Phases 1–2 rotation Liquifies the user's body to sharply raise Defense. | Poison | Stat | — | — | 20 |
| 100 | Calm Mind Phases 1–2 rotation Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 100 | Psych Up Phases 1–2 rotation Copies foe's stat changes and gives to the user. | Normal | Stat | — | — | 10 |
| 100 | Stored Power Phases 1–2 rotation The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
| 100 | Focus Blast Phases 1–2 rotation Attacks at full power. May lower Sp. Def. | Fighting | Spec | 120 | 70 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Reuniclus
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Magic Guard: Only damaged by attacks.
- Innates switch on as your boss count grows: Neuroforce (Ups “supereffective”.) — from your 2nd boss win; Gooey (Lowers Speed on contact.) — from your 4th; Mental Block (Raises Sp.Def after using a status move.) — from your 6th.
- Reward for beating it: the move Calm Mind+ (Raises Sp. Atk and Sp. Def by focusing the mind.).