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Krookodile
#553 · Recordkeepers · changed in this game

Krookodile

GroundDarkIntimidate

Level-up moves 6

LvMoveTypeCatPowAccPP
100Bulk Up Phases 1–2 rotation
Bulks up the body to boost both Attack and Defense.
FightingStat20
100Scale Shot Phases 1–2 rotation
Shoots scales 2 to 5 times. Ups Speed, lowers defense.
DragonPhys259020
100Earthquake Phases 1–2 rotation
A powerful quake that hits all other POKéMON.
GroundPhys10010010
100Power Trip Phases 1–2 rotation
It hits harder the more stat boosts the user has.
DarkPhys2010010
100Thunder Fang Phases 1–2 rotation
May cause flinching or leave the foe paralyzed.
ElectricPhys6510015
100Fire Fang Phases 1–2 rotation
May cause flinching or leave the foe with a burn.
FirePhys6510015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Krookodile

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Intimidate: Lowers the foe's Attack.
  • Innates switch on as your boss count grows: Strong Jaw (Boosts biting moves.) — from your 2nd boss win; Rough Skin (Hurts to touch.) — from your 4th; Stamina (Boosts Defense when hit.) — from your 6th.
  • Reward for beating it: the move Power Trip+ (It hits harder the more stat boosts the user has.).