#655 · Recordkeepers · changed in this game
Delphox
FirePsychicDread
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Mystical Fire Phases 1–2 rotation Breathes a special, hot fire. Lowers Sp. Atk. | Fire | Spec | 75 | 100 | 10 |
| 100 | Will-O-Wisp Phases 1–2 rotation Inflicts a burn on the foe with intense fire. | Fire | Stat | — | 100 | 15 |
| 100 | Psychic Noise Phases 1–2 rotation Sound waves that damage and prevent healing for 2 turns. | Psychic | Spec | 75 | 100 | 10 |
| 100 | Hex Phases 1–2 rotation Does double damage if the foe has a status problem. | Ghost | Spec | 65 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Delphox
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Dread: Psychic moves has a chance to paralyse.
- Innates switch on as your boss count grows: Flash Fire (Powers up if hit by fire.) — from your 2nd boss win; Inferno (Flames harm the player) — from your 4th; Flare Boost (Ups Sp. Atk if burned.) — from your 6th.
- Reward for beating it: the move Mystical Fire+ (Breathes a special, hot fire. Lowers Sp. Atk.).