#135 · Recordkeepers · changed in this game
Jolteon
ElectricTransistor
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Electroweb Phases 1–2 rotation Snares the foes with an electric net. Lowers Speed. | Electric | Spec | 55 | 100 | 15 |
| 100 | Electro Ball Phases 1–2 rotation Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 100 | Alluring Voice Phases 1–2 rotation Confuses foe if its stats were boosted this turn. | Fairy | Spec | 80 | 100 | 10 |
| 100 | Shadow Ball Phases 1–2 rotation Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Jolteon
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — Rain, Snow and Sand only | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In the Rain and Snow and Sand pools. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Transistor: Ups Electric-type moves.
- Innates switch on as your boss count grows: Adaptability (Boosts same type attacks.) — from your 2nd boss win; Technician (Boosts weaker moves.) — from your 4th; Rough Skin (Hurts to touch.) — from your 6th.
- Reward for beating it: the move Thunderbolt+ (A strong electrical attack that may paralyze the foe.).