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Salamence
#373 · Recordkeepers · changed in this game

Salamence

DragonFlyingAerilate

Level-up moves 12

LvMoveTypeCatPowAccPP
100Dragon Dance Phase 1 rotation
A mystical dance that ups Attack and Speed.
DragonStat20
100Headbutt Phase 1 rotation
A ramming attack that may cause flinching.
NormalPhys7010015
100Dragon Claw Phase 1 rotation
Slashes the foe with sharp claws.
DragonPhys8010015
100Hyper Voice Phase 1 rotation
A loud attack that uses sound waves to injure.
NormalSpec9010010
100Double-Edge Phase 2 rotation
A life-risking tackle that also hurts the user.
NormalPhys12010015
100Flamethrower Phase 2 rotation
A powerful fire attack that may inflict a burn.
FireSpec9010015
100Headbutt Phase 2 rotation
A ramming attack that may cause flinching.
NormalPhys7010015
100Roost Phase 2 rotation
Restores the user's HP by half of its max HP.
FlyingStat5
100Dragon Claw Phase 3 rotation
Slashes the foe with sharp claws.
DragonPhys8010015
100Double-Edge Phase 3 rotation
A life-risking tackle that also hurts the user.
NormalPhys12010015
100Hyper Voice Phase 3 rotation
A loud attack that uses sound waves to injure.
NormalSpec9010010
100Draco Meteor Phase 3 rotation
Casts comets onto the foe. Harshly lowers the Sp. Atk.
DragonSpec130905

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Salamence

AreaMethodLevel
Area 1 — Pseudo-legendary guardiansBoss (choose one of the group)90–99, scales

Other changes in this game

  • One of the 10 pseudo-legendary guardians of Area 1, the first area of every run. Fights in 3 phases, restoring to full HP at each phase change.
  • Its ability, Aerilate: Normal moves become Flying.
  • Innates switch on as your boss count grows: Pressure (Raises foe's PP usage.) — from your 2nd boss win; Moxie (KOs raise Attack.) — from your 4th; Justified (Dark hits raise Attack.) — from your 6th.
  • Reward for beating it: the ability Aerilate (Normal moves become Flying.).