#373 · Recordkeepers · changed in this game
Salamence
DragonFlyingAerilate
Level-up moves 12
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Dragon Dance Phase 1 rotation A mystical dance that ups Attack and Speed. | Dragon | Stat | — | — | 20 |
| 100 | Headbutt Phase 1 rotation A ramming attack that may cause flinching. | Normal | Phys | 70 | 100 | 15 |
| 100 | Dragon Claw Phase 1 rotation Slashes the foe with sharp claws. | Dragon | Phys | 80 | 100 | 15 |
| 100 | Hyper Voice Phase 1 rotation A loud attack that uses sound waves to injure. | Normal | Spec | 90 | 100 | 10 |
| 100 | Double-Edge Phase 2 rotation A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 100 | Flamethrower Phase 2 rotation A powerful fire attack that may inflict a burn. | Fire | Spec | 90 | 100 | 15 |
| 100 | Headbutt Phase 2 rotation A ramming attack that may cause flinching. | Normal | Phys | 70 | 100 | 15 |
| 100 | Roost Phase 2 rotation Restores the user's HP by half of its max HP. | Flying | Stat | — | — | 5 |
| 100 | Dragon Claw Phase 3 rotation Slashes the foe with sharp claws. | Dragon | Phys | 80 | 100 | 15 |
| 100 | Double-Edge Phase 3 rotation A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 100 | Hyper Voice Phase 3 rotation A loud attack that uses sound waves to injure. | Normal | Spec | 90 | 100 | 10 |
| 100 | Draco Meteor Phase 3 rotation Casts comets onto the foe. Harshly lowers the Sp. Atk. | Dragon | Spec | 130 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Salamence
| Area | Method | Level | |
|---|---|---|---|
| Area 1 — Pseudo-legendary guardians | Boss (choose one of the group) | 90–99, scales |
Other changes in this game
- One of the 10 pseudo-legendary guardians of Area 1, the first area of every run. Fights in 3 phases, restoring to full HP at each phase change.
- Its ability, Aerilate: Normal moves become Flying.
- Innates switch on as your boss count grows: Pressure (Raises foe's PP usage.) — from your 2nd boss win; Moxie (KOs raise Attack.) — from your 4th; Justified (Dark hits raise Attack.) — from your 6th.
- Reward for beating it: the ability Aerilate (Normal moves become Flying.).