#983 · Recordkeepers · changed in this game
Kingambit
DarkSteelDefiant
Level-up moves 5
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Swords Dance Phases 1–2 rotation A fighting dance that sharply raises Attack. | Normal | Stat | — | — | 20 |
| 100 | Kowtow Cleave Phases 1–2 rotation User slashes the foe after kowtowing. It never misses. | Dark | Phys | 85 | — | 10 |
| 100 | Iron Head Phases 1–2 rotation Slams the foe with a hard head. May cause flinching. | Steel | Phys | 80 | 100 | 15 |
| 100 | Sucker Punch Phases 1–2 rotation | Dark | Phys | 70 | 100 | 5 |
| 100 | Aerial Ace Phases 1–2 rotation An extremely speedy and unavoidable attack. | Flying | Phys | 60 | — | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Kingambit
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Defiant: Lowered stats up Attack.
- Innates switch on as your boss count grows: Sharpness (Strengthens slicing moves.) — from your 2nd boss win; Battle Armor (Blocks critical hits.) — from your 4th; Analytic (Moving last boosts power.) — from your 6th.
- Reward for beating it: the move Sucker Punch+ ().