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Mesprit
#481 · Recordkeepers · changed in this game

Mesprit

PsychicMood Swing

Level-up moves 12

LvMoveTypeCatPowAccPP
100Mystical Power Phase 1 rotation
A mysterious power strikes, raising the user's Sp. Atk.
PsychicSpec7010010
100Fiery Wrath Phase 1 rotation
An attack fueled by your wrath. May cause flinching.
DarkSpec9010010
100Psychic Phase 1 rotation
A powerful psychic attack that may lower Sp. Def.
PsychicSpec9010010
100Stored Power Phase 1 rotation
The higher the user's stats the more damage caused.
PsychicSpec2010010
100Mind Scramble Phase 2 rotation
Vanishes, then hits and inverts the targets stat boosts.
PsychicPhys901005
100Stomping Tantrum Phase 2 rotation
Stomps around angrily. Stronger after a failure.
GroundPhys7510010
100Burning Jealousy Phase 2 rotation
Foes that have stats upped during the turn get burned.
FireSpec701005
100Lash Out Phase 2 rotation
If stats lowered during this turn, power is doubled.
DarkPhys751005
100Mind Scramble Phase 3 rotation
Vanishes, then hits and inverts the targets stat boosts.
PsychicPhys901005
100Mystical Power Phase 3 rotation
A mysterious power strikes, raising the user's Sp. Atk.
PsychicSpec7010010
100Headbutt Phase 3 rotation
A ramming attack that may cause flinching.
NormalPhys7010015
100Celebrate Phase 3 rotation
Congratulates you on your special day.
NormalStat40

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Mesprit

AreaMethodLevel
Boss group — Lake GuardiansBoss (choose one of the group)90–99, scales

Other changes in this game

  • Boss of the Lake Guardians group: one of the 3 you can choose to face when that group is drawn for an area. Fights in 3 phases, restoring to full HP at each phase change.
  • Its ability, Mood Swing: Moves with increased priority deal more damage.
  • Innates switch on as your boss count grows: Anger Shell (Gets angry at half HP.) — from your 2nd boss win; Empath (Heals at end of turn for ech stat boost on turn.) — from your 4th; Justified (Dark hits raise Attack.) — from your 6th.
  • Reward for beating it: the ability Empath (Heals at end of turn for ech stat boost on turn.).