#481 · Recordkeepers · changed in this game
Mesprit
PsychicMood Swing
Level-up moves 12
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Mystical Power Phase 1 rotation A mysterious power strikes, raising the user's Sp. Atk. | Psychic | Spec | 70 | 100 | 10 |
| 100 | Fiery Wrath Phase 1 rotation An attack fueled by your wrath. May cause flinching. | Dark | Spec | 90 | 100 | 10 |
| 100 | Psychic Phase 1 rotation A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 100 | Stored Power Phase 1 rotation The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
| 100 | Mind Scramble Phase 2 rotation Vanishes, then hits and inverts the targets stat boosts. | Psychic | Phys | 90 | 100 | 5 |
| 100 | Stomping Tantrum Phase 2 rotation Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 100 | Burning Jealousy Phase 2 rotation Foes that have stats upped during the turn get burned. | Fire | Spec | 70 | 100 | 5 |
| 100 | Lash Out Phase 2 rotation If stats lowered during this turn, power is doubled. | Dark | Phys | 75 | 100 | 5 |
| 100 | Mind Scramble Phase 3 rotation Vanishes, then hits and inverts the targets stat boosts. | Psychic | Phys | 90 | 100 | 5 |
| 100 | Mystical Power Phase 3 rotation A mysterious power strikes, raising the user's Sp. Atk. | Psychic | Spec | 70 | 100 | 10 |
| 100 | Headbutt Phase 3 rotation A ramming attack that may cause flinching. | Normal | Phys | 70 | 100 | 15 |
| 100 | Celebrate Phase 3 rotation Congratulates you on your special day. | Normal | Stat | — | — | 40 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Mesprit
| Area | Method | Level | |
|---|---|---|---|
| Boss group — Lake Guardians | Boss (choose one of the group) | 90–99, scales |
Other changes in this game
- Boss of the Lake Guardians group: one of the 3 you can choose to face when that group is drawn for an area. Fights in 3 phases, restoring to full HP at each phase change.
- Its ability, Mood Swing: Moves with increased priority deal more damage.
- Innates switch on as your boss count grows: Anger Shell (Gets angry at half HP.) — from your 2nd boss win; Empath (Heals at end of turn for ech stat boost on turn.) — from your 4th; Justified (Dark hits raise Attack.) — from your 6th.
- Reward for beating it: the ability Empath (Heals at end of turn for ech stat boost on turn.).