#303 · Recordkeepers · changed in this game
Mawile
Huge Power
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Substitute Phases 1–2 rotation Creates a decoy using 1/4 of the user's maximum HP. | Normal | Stat | — | — | 10 |
| 100 | Focus Punch Phases 1–2 rotation Powerful attack, moves last. The user flinches if hit. | Fighting | Phys | 150 | 100 | 20 |
| 100 | Iron Head Phases 1–2 rotation Slams the foe with a hard head. May cause flinching. | Steel | Phys | 80 | 100 | 15 |
| 100 | Swords Dance Phases 1–2 rotation A fighting dance that sharply raises Attack. | Normal | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Mawile
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Huge Power: Raises Attack.
- Innates switch on as your boss count grows: Intimidate (Lowers the foe's Attack.) — from your 2nd boss win; Sheer Force (Trades effects for power.) — from your 4th; Disguise (Decoy protects it once.) — from your 6th.
- Reward for beating it: the move Focus Punch+ (Powerful attack, moves last. The user flinches if hit.).