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Mawile
#303 · Recordkeepers · changed in this game

Mawile

Huge Power

Level-up moves 4

LvMoveTypeCatPowAccPP
100Substitute Phases 1–2 rotation
Creates a decoy using 1/4 of the user's maximum HP.
NormalStat10
100Focus Punch Phases 1–2 rotation
Powerful attack, moves last. The user flinches if hit.
FightingPhys15010020
100Iron Head Phases 1–2 rotation
Slams the foe with a hard head. May cause flinching.
SteelPhys8010015
100Swords Dance Phases 1–2 rotation
A fighting dance that sharply raises Attack.
NormalStat20

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Mawile

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Huge Power: Raises Attack.
  • Innates switch on as your boss count grows: Intimidate (Lowers the foe's Attack.) — from your 2nd boss win; Sheer Force (Trades effects for power.) — from your 4th; Disguise (Decoy protects it once.) — from your 6th.
  • Reward for beating it: the move Focus Punch+ (Powerful attack, moves last. The user flinches if hit.).