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Houndoom
#229 · Recordkeepers · changed in this game

Houndoom

DarkFireFlash Fire

Level-up moves 4

LvMoveTypeCatPowAccPP
100Dark Pulse Phases 1–2 rotation
Attacks with a horrible aura. May cause flinching.
DarkSpec8010015
100Flamethrower Phases 1–2 rotation
A powerful fire attack that may inflict a burn.
FireSpec9010015
100Nasty Plot Phases 1–2 rotation
Thinks bad thoughts to sharply boost Sp. Atk.
DarkStat20
100Overheat Phases 1–2 rotation
Allows a full-power attack, but sharply lowers Sp. Atk.
FireSpec130905

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Houndoom

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Flash Fire: Powers up if hit by fire.
  • Innates switch on as your boss count grows: Intimidate (Lowers the foe's Attack.) — from your 2nd boss win; No Guard (Ensures that all moves hit.) — from your 4th; Stakeout (Stronger as foes switch in.) — from your 6th.
  • Reward for beating it: the move Dark Pulse+ (Attacks with a horrible aura. May cause flinching.).