#229 · Recordkeepers · changed in this game
Houndoom
DarkFireFlash Fire
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Dark Pulse Phases 1–2 rotation Attacks with a horrible aura. May cause flinching. | Dark | Spec | 80 | 100 | 15 |
| 100 | Flamethrower Phases 1–2 rotation A powerful fire attack that may inflict a burn. | Fire | Spec | 90 | 100 | 15 |
| 100 | Nasty Plot Phases 1–2 rotation Thinks bad thoughts to sharply boost Sp. Atk. | Dark | Stat | — | — | 20 |
| 100 | Overheat Phases 1–2 rotation Allows a full-power attack, but sharply lowers Sp. Atk. | Fire | Spec | 130 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Houndoom
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Flash Fire: Powers up if hit by fire.
- Innates switch on as your boss count grows: Intimidate (Lowers the foe's Attack.) — from your 2nd boss win; No Guard (Ensures that all moves hit.) — from your 4th; Stakeout (Stronger as foes switch in.) — from your 6th.
- Reward for beating it: the move Dark Pulse+ (Attacks with a horrible aura. May cause flinching.).