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Golurk
#623 · Recordkeepers · changed in this game

Golurk

GroundGhostIron Fist

Level-up moves 6

LvMoveTypeCatPowAccPP
100Shadow Punch Phases 1–2 rotation
An unavoidable punch that is thrown from shadows.
GhostPhys6020
100Fly Phases 1–2 rotation
Flies up on the first turn, then strikes the next turn.
FlyingPhys9010015
100Dynamic Punch Phases 1–2 rotation
Powerful and sure to cause confusion, but inaccurate.
FightingPhys100505
100Ice Punch Phases 1–2 rotation
An icy punch that may leave the foe with frostbite.
IcePhys7510015
100Fire Punch Phases 1–2 rotation
A fiery punch that may burn the foe.
FirePhys7510015
100Drain Punch Phases 1–2 rotation
FightingPhys7510010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Golurk

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Iron Fist: Boosts punching moves.
  • Innates switch on as your boss count grows: No Guard (Ensures that all moves hit.) — from your 2nd boss win; Sand Stream (Summons a sandstorm.) — from your 4th; Sand Repair (Recovers HP during sandstorms.) — from your 6th.
  • Reward for beating it: the move Fly+ (Flies up on the first turn, then strikes the next turn.).