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Baxcalibur
#998 · Recordkeepers · changed in this game

Baxcalibur

DragonIceSheer Force

Level-up moves 11

LvMoveTypeCatPowAccPP
100Glaive Rush Phase 1 rotation
Foe attacks next turn can't miss and do double damage.
DragonPhys1201005
100Ice Shard Phase 1 rotation
Hurls a chunk of ice that always strikes first.
IcePhys4010030
100Zen Headbutt Phase 1 rotation
Hits with a strong head- butt. May cause flinching.
PsychicPhys809015
100Iron Head Phase 1 rotation
Slams the foe with a hard head. May cause flinching.
SteelPhys8010015
100Body Slam Phase 2 rotation
A full-body slam that may cause paralysis.
NormalPhys8510015
100Crunch Phase 2 rotation
Crunches with sharp fangs. May lower Defense.
DarkPhys8010015
100Icicle Crash Phase 2 rotation
Drops large icicles on the foe. May cause flinching.
IcePhys859010
100Glaive Rush Phase 3 rotation
Foe attacks next turn can't miss and do double damage.
DragonPhys1201005
100Ice Shard Phase 3 rotation
Hurls a chunk of ice that always strikes first.
IcePhys4010030
100Icicle Crash Phase 3 rotation
Drops large icicles on the foe. May cause flinching.
IcePhys859010
100Crunch Phase 3 rotation
Crunches with sharp fangs. May lower Defense.
DarkPhys8010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Baxcalibur

AreaMethodLevel
Area 1 — Pseudo-legendary guardiansBoss (choose one of the group)90–99, scales

Other changes in this game

  • One of the 10 pseudo-legendary guardians of Area 1, the first area of every run. Fights in 3 phases, restoring to full HP at each phase change.
  • Its ability, Sheer Force: Trades effects for power.
  • Innates switch on as your boss count grows: Thermal Exchange (Fire hits up Attack.) — from your 2nd boss win; Pressure (Raises foe's PP usage.) — from your 4th; Frigid Body (Inflicts frostbite on contact.) — from your 6th.
  • Reward for beating it: the ability Sheer Force (Trades effects for power.).