#998 · Recordkeepers · changed in this game
Baxcalibur
DragonIceSheer Force
Level-up moves 11
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Glaive Rush Phase 1 rotation Foe attacks next turn can't miss and do double damage. | Dragon | Phys | 120 | 100 | 5 |
| 100 | Ice Shard Phase 1 rotation Hurls a chunk of ice that always strikes first. | Ice | Phys | 40 | 100 | 30 |
| 100 | Zen Headbutt Phase 1 rotation Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 90 | 15 |
| 100 | Iron Head Phase 1 rotation Slams the foe with a hard head. May cause flinching. | Steel | Phys | 80 | 100 | 15 |
| 100 | Body Slam Phase 2 rotation A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 100 | Crunch Phase 2 rotation Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 100 | Icicle Crash Phase 2 rotation Drops large icicles on the foe. May cause flinching. | Ice | Phys | 85 | 90 | 10 |
| 100 | Glaive Rush Phase 3 rotation Foe attacks next turn can't miss and do double damage. | Dragon | Phys | 120 | 100 | 5 |
| 100 | Ice Shard Phase 3 rotation Hurls a chunk of ice that always strikes first. | Ice | Phys | 40 | 100 | 30 |
| 100 | Icicle Crash Phase 3 rotation Drops large icicles on the foe. May cause flinching. | Ice | Phys | 85 | 90 | 10 |
| 100 | Crunch Phase 3 rotation Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Baxcalibur
| Area | Method | Level | |
|---|---|---|---|
| Area 1 — Pseudo-legendary guardians | Boss (choose one of the group) | 90–99, scales |
Other changes in this game
- One of the 10 pseudo-legendary guardians of Area 1, the first area of every run. Fights in 3 phases, restoring to full HP at each phase change.
- Its ability, Sheer Force: Trades effects for power.
- Innates switch on as your boss count grows: Thermal Exchange (Fire hits up Attack.) — from your 2nd boss win; Pressure (Raises foe's PP usage.) — from your 4th; Frigid Body (Inflicts frostbite on contact.) — from your 6th.
- Reward for beating it: the ability Sheer Force (Trades effects for power.).