#045 · Recordkeepers · changed in this game
Vileplume
GrassPoisonTriage
Level-up moves 6
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Toxic Phases 1–2 rotation Poisons the foe with an intensifying toxin. | Poison | Stat | — | 100 | 10 |
| 100 | Strength Sap Phases 1–2 rotation Saps the foe's Attack to heal HP, then drops Attack. | Grass | Stat | — | 100 | 10 |
| 100 | Leech Seed Phases 1–2 rotation Plants a seed on the foe to steal HP on every turn. | Grass | Stat | — | 100 | 10 |
| 100 | Giga Drain Phases 1–2 rotation An attack that steals half the damage inflicted. | Grass | Spec | 75 | 100 | 10 |
| 100 | Night Shade Phases 1–2 rotation Inflicts damage identical to the user's level. | Ghost | Spec | 1 | 100 | 15 |
| 100 | Moonlight Phases 1–2 rotation Restores HP. The amount varies with the weather. | Fairy | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Vileplume
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — Sun only | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In the Sun pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Triage: Healing moves go first.
- Innates switch on as your boss count grows: Supersweet Syrup (Lowers the foe's Evasion.) — from your 2nd boss win; Aroma Veil (Prevents limiting of moves.) — from your 4th; Overgrow (Ups Grass moves in a pinch.) — from your 6th.
- Reward for beating it: the move Moonlight+ (Restores HP. The amount varies with the weather.).