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Vileplume
#045 · Recordkeepers · changed in this game

Vileplume

GrassPoisonTriage

Level-up moves 6

LvMoveTypeCatPowAccPP
100Toxic Phases 1–2 rotation
Poisons the foe with an intensifying toxin.
PoisonStat10010
100Strength Sap Phases 1–2 rotation
Saps the foe's Attack to heal HP, then drops Attack.
GrassStat10010
100Leech Seed Phases 1–2 rotation
Plants a seed on the foe to steal HP on every turn.
GrassStat10010
100Giga Drain Phases 1–2 rotation
An attack that steals half the damage inflicted.
GrassSpec7510010
100Night Shade Phases 1–2 rotation
Inflicts damage identical to the user's level.
GhostSpec110015
100Moonlight Phases 1–2 rotation
Restores HP. The amount varies with the weather.
FairyStat5

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Vileplume

AreaMethodLevel
Minibosses — Sun onlyMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In the Sun pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Triage: Healing moves go first.
  • Innates switch on as your boss count grows: Supersweet Syrup (Lowers the foe's Evasion.) — from your 2nd boss win; Aroma Veil (Prevents limiting of moves.) — from your 4th; Overgrow (Ups Grass moves in a pinch.) — from your 6th.
  • Reward for beating it: the move Moonlight+ (Restores HP. The amount varies with the weather.).