#392 · Recordkeepers · changed in this game
Infernape
FireFightingIron Fist
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Power-Up Punch Phases 1–2 rotation A hard punch that raises the user's Attack. | Fighting | Phys | 40 | 100 | 20 |
| 100 | Fire Punch Phases 1–2 rotation A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 100 | Plasma Fists Phases 1–2 rotation Hits with electrical fists. Normal moves turn Electric. | Electric | Phys | 100 | 100 | 15 |
| 100 | Drain Punch Phases 1–2 rotation | Fighting | Phys | 75 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Infernape
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Iron Fist: Boosts punching moves.
- Innates switch on as your boss count grows: Limber (Prevents paralysis.) — from your 2nd boss win; Speed Boost (Gradually boosts Speed.) — from your 4th; Brute Force (Increases power of fighting moves.) — from your 6th.
- Reward for beating it: the move Close Combat+ ().