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Infernape
#392 · Recordkeepers · changed in this game

Infernape

FireFightingIron Fist

Level-up moves 4

LvMoveTypeCatPowAccPP
100Power-Up Punch Phases 1–2 rotation
A hard punch that raises the user's Attack.
FightingPhys4010020
100Fire Punch Phases 1–2 rotation
A fiery punch that may burn the foe.
FirePhys7510015
100Plasma Fists Phases 1–2 rotation
Hits with electrical fists. Normal moves turn Electric.
ElectricPhys10010015
100Drain Punch Phases 1–2 rotation
FightingPhys7510010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Infernape

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Iron Fist: Boosts punching moves.
  • Innates switch on as your boss count grows: Limber (Prevents paralysis.) — from your 2nd boss win; Speed Boost (Gradually boosts Speed.) — from your 4th; Brute Force (Increases power of fighting moves.) — from your 6th.
  • Reward for beating it: the move Close Combat+ ().