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Banette
#354 · Recordkeepers · changed in this game

Banette

GhostPrankster

Level-up moves 5

LvMoveTypeCatPowAccPP
100Phantom Force Phases 1–2 rotation
GhostPhys9010010
100Taunt Phases 1–2 rotation
Taunts the foe into only using attack moves.
DarkStat10020
100Swords Dance Phases 1–2 rotation
A fighting dance that sharply raises Attack.
NormalStat20
100Disable Phases 1–2 rotation
For 4 turns, prevents foe from using last used move.
NormalStat10020
100Poison Jab Phases 1–2 rotation
A stabbing attack that may poison the foe.
PoisonPhys8010020

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Banette

AreaMethodLevel
Minibosses — Snow onlyMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In the Snow pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Prankster: Status moves go first.
  • Innates switch on as your boss count grows: Tough Claws (Boosts contact moves.) — from your 2nd boss win; Disguise (Decoy protects it once.) — from your 4th; Infiltrator (Passes through barriers.) — from your 6th.
  • Reward for beating it: the move Phantom Force+ ().