#354 · Recordkeepers · changed in this game
Banette
GhostPrankster
Level-up moves 5
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Phantom Force Phases 1–2 rotation | Ghost | Phys | 90 | 100 | 10 |
| 100 | Taunt Phases 1–2 rotation Taunts the foe into only using attack moves. | Dark | Stat | — | 100 | 20 |
| 100 | Swords Dance Phases 1–2 rotation A fighting dance that sharply raises Attack. | Normal | Stat | — | — | 20 |
| 100 | Disable Phases 1–2 rotation For 4 turns, prevents foe from using last used move. | Normal | Stat | — | 100 | 20 |
| 100 | Poison Jab Phases 1–2 rotation A stabbing attack that may poison the foe. | Poison | Phys | 80 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Banette
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — Snow only | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In the Snow pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Prankster: Status moves go first.
- Innates switch on as your boss count grows: Tough Claws (Boosts contact moves.) — from your 2nd boss win; Disguise (Decoy protects it once.) — from your 4th; Infiltrator (Passes through barriers.) — from your 6th.
- Reward for beating it: the move Phantom Force+ ().