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Skeledirge
#911 · Recordkeepers · changed in this game

Skeledirge

FireGhostUnaware

Level-up moves 5

LvMoveTypeCatPowAccPP
100Torch Song Phases 1–2 rotation
Flames scorch the target. Boosts the user's Sp. Atk.
FireSpec8010010
100Curse Phases 1–2 rotation
A move that functions differently for GHOSTS.
GhostStat10
100Slack Off Phases 1–2 rotation
Slacks off and restores half the maximum HP.
NormalStat1005
100Shadow Ball Phases 1–2 rotation
Hurls a black blob that may lower the foe's Sp. Def.
GhostSpec8010015
100Overheat Phases 1–2 rotation
Allows a full-power attack, but sharply lowers Sp. Atk.
FireSpec130905

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Skeledirge

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Unaware: Ignores stat changes.
  • Innates switch on as your boss count grows: White Smoke (Prevents ability reduction.) — from your 2nd boss win; Flame Cloak (Using a fire move also boosts defense.) — from your 4th; Flare Boost (Ups Sp. Atk if burned.) — from your 6th.
  • Reward for beating it: the move Will-O-Wisp+ (Inflicts a burn on the foe with intense fire.).