#512 · Recordkeepers · changed in this game
Simisage
GrassGrassy Surge
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Substitute Phases 1–2 rotation Creates a decoy using 1/4 of the user's maximum HP. | Normal | Stat | — | — | 10 |
| 100 | Power-Up Punch Phases 1–2 rotation A hard punch that raises the user's Attack. | Fighting | Phys | 40 | 100 | 20 |
| 100 | Grassy Glide Phases 1–2 rotation Gliding on ground, hits. Goes first on Grassy Terrain. | Grass | Phys | 55 | 100 | 20 |
| 100 | Jungle Healing Phases 1–2 rotation Heals HP and status of itself and allies in battle. | Grass | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Simisage
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Grassy Surge: Field becomes grassy.
- Innates switch on as your boss count grows: Overgrow (Ups Grass moves in a pinch.) — from your 2nd boss win; Technician (Boosts weaker moves.) — from your 4th; Simple (Prone to wild stat changes.) — from your 6th.
- Reward for beating it: the move Jungle Healing+ (Heals HP and status of itself and allies in battle.).