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Simisage
#512 · Recordkeepers · changed in this game

Simisage

GrassGrassy Surge

Level-up moves 4

LvMoveTypeCatPowAccPP
100Substitute Phases 1–2 rotation
Creates a decoy using 1/4 of the user's maximum HP.
NormalStat10
100Power-Up Punch Phases 1–2 rotation
A hard punch that raises the user's Attack.
FightingPhys4010020
100Grassy Glide Phases 1–2 rotation
Gliding on ground, hits. Goes first on Grassy Terrain.
GrassPhys5510020
100Jungle Healing Phases 1–2 rotation
Heals HP and status of itself and allies in battle.
GrassStat10

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Simisage

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Grassy Surge: Field becomes grassy.
  • Innates switch on as your boss count grows: Overgrow (Ups Grass moves in a pinch.) — from your 2nd boss win; Technician (Boosts weaker moves.) — from your 4th; Simple (Prone to wild stat changes.) — from your 6th.
  • Reward for beating it: the move Jungle Healing+ (Heals HP and status of itself and allies in battle.).