#024 · Recordkeepers · changed in this game
Arbok
PoisonIntimidate
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Coil Phases 1–2 rotation Coils up to raise Attack, Defense and Accuracy. | Poison | Stat | — | — | 20 |
| 100 | Poison Fang Phases 1–2 rotation A sharp-fanged attack. May badly poison the foe. | Poison | Phys | 50 | 100 | 15 |
| 100 | Power Trip Phases 1–2 rotation It hits harder the more stat boosts the user has. | Dark | Phys | 20 | 100 | 10 |
| 100 | Rest Phases 1–2 rotation The user sleeps for 2 turns, restoring HP and status. | Psychic | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Arbok
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Intimidate: Lowers the foe's Attack.
- Innates switch on as your boss count grows: Shed Skin (Heals the body by shedding.) — from your 2nd boss win; Merciless (Criticals poisoned or paralysed foes.) — from your 4th; Strong Jaw (Boosts biting moves.) — from your 6th.
- Reward for beating it: the move Coil+ (Coils up to raise Attack, Defense and Accuracy.).