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Corviknight
#823 · Recordkeepers · changed in this game

Corviknight

FlyingSteelMirror Armor

Level-up moves 6

LvMoveTypeCatPowAccPP
100Iron Defense Phases 1–2 rotation
Hardens the body's surface to sharply raise Defense.
SteelStat15
100Brave Bird Phases 1–2 rotation
A low altitude charge that also hurts the user.
FlyingPhys12010015
100Light Screen Phases 1–2 rotation
Wall of light cuts special damage for 5 turns.
PsychicStat30
100Body Press Phases 1–2 rotation
Does more damage the higher the user's Def.
FightingPhys8010010
100Metal Sound Phases 1–2 rotation
Emits a horrible screech that sharply lowers Sp. Def.
SteelStat10040
100Roost Phases 1–2 rotation
Restores the user's HP by half of its max HP.
FlyingStat5

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Corviknight

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Mirror Armor: Reflect stat decreases.
  • Innates switch on as your boss count grows: Analytic (Moving last boosts power.) — from your 2nd boss win; Bulletproof (Avoids some projectiles.) — from your 4th; Tough Claws (Boosts contact moves.) — from your 6th.
  • Reward for beating it: the move Iron Defense+ (Hardens the body's surface to sharply raise Defense.).