#448 · Recordkeepers · changed in this game
Lucario
FightingSteelSteadfast
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Aura Sphere Phases 1–2 rotation Attacks with an aura blast that cannot be evaded. | Fighting | Spec | 80 | — | 20 |
| 100 | Iron Head Phases 1–2 rotation Slams the foe with a hard head. May cause flinching. | Steel | Phys | 80 | 100 | 15 |
| 100 | Psychic Phases 1–2 rotation A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 100 | Stone Edge Phases 1–2 rotation Stabs the foe with stones. High critical-hit ratio. | Rock | Phys | 100 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Lucario
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Steadfast: Flinching raises Speed.
- Innates switch on as your boss count grows: Adaptability (Boosts same type attacks.) — from your 2nd boss win; Mind's Eye (Keen Eye and Scrappy.) — from your 4th; Steely Spirit (Boosts ally's Steel moves.) — from your 6th.
- Reward for beating it: the move Aura Sphere+ (Attacks with an aura blast that cannot be evaded.).