#480 · Recordkeepers · changed in this game
Uxie
PsychicMental Block
Level-up moves 12
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Future Sight Phase 1 rotation Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 100 | Mystical Power Phase 1 rotation A mysterious power strikes, raising the user's Sp. Atk. | Psychic | Spec | 70 | 100 | 10 |
| 100 | Mind Lock Phase 1 rotation Vanishes, then hits and disables the targets last move. | Psychic | Phys | 90 | 100 | 5 |
| 100 | Freeze-Dry Phase 1 rotation Super effective on Water- types. May cause frostbite. | Ice | Spec | 70 | 100 | 20 |
| 100 | Dark Pulse Phase 2 rotation Attacks with a horrible aura. May cause flinching. | Dark | Spec | 80 | 100 | 15 |
| 100 | Flamethrower Phase 2 rotation A powerful fire attack that may inflict a burn. | Fire | Spec | 90 | 100 | 15 |
| 100 | Aura Sphere Phase 2 rotation Attacks with an aura blast that cannot be evaded. | Fighting | Spec | 80 | — | 20 |
| 100 | Scald Phase 2 rotation Shoots boiling water at the foe. May inflict a burn. | Water | Spec | 80 | 100 | 15 |
| 100 | Mind Lock Phase 3 rotation Vanishes, then hits and disables the targets last move. | Psychic | Phys | 90 | 100 | 5 |
| 100 | Earth Power Phase 3 rotation Makes the ground erupt with power. May lower Sp. Def. | Ground | Spec | 90 | 100 | 10 |
| 100 | Aeroblast Phase 3 rotation Launches a vacuumed blast. High critical-hit ratio. | Flying | Spec | 100 | 100 | 5 |
| 100 | Recover Phase 3 rotation Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Uxie
| Area | Method | Level | |
|---|---|---|---|
| Boss group — Lake Guardians | Boss (choose one of the group) | 90–99, scales |
Other changes in this game
- Boss of the Lake Guardians group: one of the 3 you can choose to face when that group is drawn for an area. Fights in 3 phases, restoring to full HP at each phase change.
- Its ability, Mental Block: Raises Sp.Def after using a status move.
- Innates switch on as your boss count grows: Neuroforce (Ups “supereffective”.) — from your 2nd boss win; Analytic (Moving last boosts power.) — from your 4th; Pressure (Raises foe's PP usage.) — from your 6th.
- Reward for beating it: the ability Mental Reset (Rotating out resets regative stat changes.).