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Tapu Fini
#788 · Recordkeepers · changed in this game

Tapu Fini

WaterFairyMistbank, Telepathy

Level-up moves 17

LvMoveTypeCatPowAccPP
100Aqua Ring Phase 1 rotation
Forms a veil of water that restores HP.
WaterStat20
100Calm Mind Phase 1 rotation
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicStat20
100Protect Phase 1 rotation
NormalStat10
100Iron Defense Phase 1 rotation
Hardens the body's surface to sharply raise Defense.
SteelStat15
100Draining Kiss Phase 1 rotation
FairySpec5010010
100Nature's Madness Phase 1 rotation
Halves the foe's HP with the power of nature.
FairySpec19010
100Scald Phase 1 rotation
Shoots boiling water at the foe. May inflict a burn.
WaterSpec8010015
100Substitute Phase 1 rotation
Creates a decoy using 1/4 of the user's maximum HP.
NormalStat10
100Ice Beam Phase 1 rotation
Blasts the foe with an icy beam. May cause frostbite.
IceSpec9010010
100Nature's Madness Phase 2 rotation
Halves the foe's HP with the power of nature.
FairySpec19010
100Brine Phase 2 rotation
Does double damage to foes with half HP or less.
WaterSpec6510010
100Draining Kiss Phase 2 rotation
FairySpec5010010
100Moonblast Phase 2 rotation
Attacks with the power of the moon. May lower Sp. Atk.
FairySpec9510015
100Scald Phase 3 rotation
Shoots boiling water at the foe. May inflict a burn.
WaterSpec8010015
100Moonblast Phase 3 rotation
Attacks with the power of the moon. May lower Sp. Atk.
FairySpec9510015
100Brine Phase 3 rotation
Does double damage to foes with half HP or less.
WaterSpec6510010
100Draining Kiss Phase 3 rotation
FairySpec5010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Tapu Fini

AreaMethodLevel
Boss group — Island GuardiansBoss (choose one of the group)90–99, scales

Other changes in this game

  • Boss of the Island Guardians group: one of the 4 you can choose to face when that group is drawn for an area. Fights in 3 phases, restoring to full HP at each phase change.
  • Its ability, Mistbank: Using a water move sets Misty Terrain.
  • Its ability, Telepathy: Can't be damaged by an ally.
  • Innates switch on as your boss count grows: Shell Armor (Blocks critical hits.) — from your 2nd boss win; Magic Guard (Only damaged by attacks.) — from your 4th; Pressure (Raises foe's PP usage.) — from your 6th.
  • Reward for beating it: the ability Mistbank (Using a water move sets Misty Terrain.).