#863 · Recordkeepers · changed in this game
Perrserker
SteelSteely Spirit
Level-up moves 6
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Metal Sound Phase 1 rotation Emits a horrible screech that sharply lowers Sp. Def. | Steel | Stat | — | 100 | 40 |
| 100 | Iron Head Phase 1 rotation Slams the foe with a hard head. May cause flinching. | Steel | Phys | 80 | 100 | 15 |
| 100 | Iron Head Phase 2 rotation Slams the foe with a hard head. May cause flinching. | Steel | Phys | 80 | 100 | 15 |
| 100 | Close Combat Phase 2 rotation | Fighting | Phys | 120 | 100 | 5 |
| 100 | Gunk Shot Phase 2 rotation Shoots filthy garbage at the foe. May also poison. | Poison | Phys | 120 | 80 | 5 |
| 100 | Double-Edge Phase 2 rotation A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Perrserker
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Steely Spirit: Boosts ally's Steel moves.
- Innates switch on as your boss count grows: No Guard (Ensures that all moves hit.) — from your 2nd boss win; Tough Claws (Boosts contact moves.) — from your 4th; Hustle (Trades accuracy for power.) — from your 6th.
- Reward for beating it: the move Metal Sound+ (Emits a horrible screech that sharply lowers Sp. Def.).