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Perrserker
#863 · Recordkeepers · changed in this game

Perrserker

SteelSteely Spirit

Level-up moves 6

LvMoveTypeCatPowAccPP
100Metal Sound Phase 1 rotation
Emits a horrible screech that sharply lowers Sp. Def.
SteelStat10040
100Iron Head Phase 1 rotation
Slams the foe with a hard head. May cause flinching.
SteelPhys8010015
100Iron Head Phase 2 rotation
Slams the foe with a hard head. May cause flinching.
SteelPhys8010015
100Close Combat Phase 2 rotation
FightingPhys1201005
100Gunk Shot Phase 2 rotation
Shoots filthy garbage at the foe. May also poison.
PoisonPhys120805
100Double-Edge Phase 2 rotation
A life-risking tackle that also hurts the user.
NormalPhys12010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Perrserker

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Steely Spirit: Boosts ally's Steel moves.
  • Innates switch on as your boss count grows: No Guard (Ensures that all moves hit.) — from your 2nd boss win; Tough Claws (Boosts contact moves.) — from your 4th; Hustle (Trades accuracy for power.) — from your 6th.
  • Reward for beating it: the move Metal Sound+ (Emits a horrible screech that sharply lowers Sp. Def.).