#145 · Recordkeepers · changed in this game
Zapdos
ElectricFlyingThunderstrike
Level-up moves 11
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Thunderbolt Phase 1 rotation A strong electrical attack that may paralyze the foe. | Electric | Spec | 90 | 100 | 15 |
| 100 | Acrobatics Phase 1 rotation Does double damage if the user has no item. | Flying | Phys | 55 | 100 | 15 |
| 100 | Roost Phase 1 rotation Restores the user's HP by half of its max HP. | Flying | Stat | — | — | 5 |
| 100 | Discharge Phase 1 rotation Zaps all other Pokémon with electricity. May paralyze. | Electric | Spec | 80 | 100 | 15 |
| 100 | Thunder Phase 2 rotation A lightning attack that may cause paralysis. | Electric | Spec | 110 | 70 | 10 |
| 100 | Ancient Power Phase 2 rotation An attack that may raise all stats. | Rock | Spec | 60 | 100 | 5 |
| 100 | Dual Wingbeat Phase 2 rotation User slams the target with wings and hits twice in a row. | Flying | Phys | 40 | 100 | 10 |
| 100 | Electro Ball Phase 2 rotation Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 100 | Electric Terrain Phase 3 rotation Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 100 | Thunderbolt Phase 3 rotation A strong electrical attack that may paralyze the foe. | Electric | Spec | 90 | 100 | 15 |
| 100 | Roost Phase 3 rotation Restores the user's HP by half of its max HP. | Flying | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Zapdos
| Area | Method | Level | |
|---|---|---|---|
| Boss group — Legendary Birds | Boss (choose one of the group) | 90–99, scales |
Other changes in this game
- Boss of the Legendary Birds group: one of the 3 you can choose to face when that group is drawn for an area. Fights in 3 phases, restoring to full HP at each phase change.
- Its ability, Thunderstrike: Thunder randomly strikes player.
- Innates switch on as your boss count grows: Static (Paralyzes on contact.) — from your 2nd boss win; Galvanize (Normal moves turn Electric.) — from your 4th; Iron Barbs (Hurts to touch.) — from your 6th.
- Reward for beating it: the ability Galvanize (Normal moves turn Electric.).