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Turtonator
#776 · Recordkeepers · changed in this game

Turtonator

FireDragonMental Block

Level-up moves 6

LvMoveTypeCatPowAccPP
100Work Up Phases 1–2 rotation
The user is roused. Ups Attack and Sp. Atk.
NormalStat30
100Fire Spin Phases 1–2 rotation
Traps the foe in a ring of fire for turns.
FireSpec358515
100Shell Trap Phases 1–2 rotation
Sets a shell trap that damages on contact.
FireSpec1501005
100Fire Blast Phases 1–2 rotation
Incinerates everything it strikes. May cause a burn.
FireSpec110855
100Dragon Pulse Phases 1–2 rotation
Generates a shock wave to damage the foe.
DragonSpec8510010
100Iron Defense Phases 1–2 rotation
Hardens the body's surface to sharply raise Defense.
SteelStat15

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Turtonator

AreaMethodLevel
Minibosses — Sun onlyMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In the Sun pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Mental Block: Raises Sp.Def after using a status move.
  • Innates switch on as your boss count grows: Shell Armor (Blocks critical hits.) — from your 2nd boss win; Iron Barbs (Hurts to touch.) — from your 4th; Uncontained Blaze (Fire moves also hurt inactive battlers.) — from your 6th.
  • Reward for beating it: the move Shell Trap+ (Sets a shell trap that damages on contact.).