#776 · Recordkeepers · changed in this game
Turtonator
FireDragonMental Block
Level-up moves 6
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Work Up Phases 1–2 rotation The user is roused. Ups Attack and Sp. Atk. | Normal | Stat | — | — | 30 |
| 100 | Fire Spin Phases 1–2 rotation Traps the foe in a ring of fire for turns. | Fire | Spec | 35 | 85 | 15 |
| 100 | Shell Trap Phases 1–2 rotation Sets a shell trap that damages on contact. | Fire | Spec | 150 | 100 | 5 |
| 100 | Fire Blast Phases 1–2 rotation Incinerates everything it strikes. May cause a burn. | Fire | Spec | 110 | 85 | 5 |
| 100 | Dragon Pulse Phases 1–2 rotation Generates a shock wave to damage the foe. | Dragon | Spec | 85 | 100 | 10 |
| 100 | Iron Defense Phases 1–2 rotation Hardens the body's surface to sharply raise Defense. | Steel | Stat | — | — | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Turtonator
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — Sun only | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In the Sun pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Mental Block: Raises Sp.Def after using a status move.
- Innates switch on as your boss count grows: Shell Armor (Blocks critical hits.) — from your 2nd boss win; Iron Barbs (Hurts to touch.) — from your 4th; Uncontained Blaze (Fire moves also hurt inactive battlers.) — from your 6th.
- Reward for beating it: the move Shell Trap+ (Sets a shell trap that damages on contact.).