#740 · Recordkeepers · changed in this game
Crabominable
FightingIceIron Fist
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Ice Hammer Phases 1–2 rotation Swings the fist to strike. Lowers the user's Speed. | Ice | Phys | 100 | 90 | 10 |
| 100 | Drain Punch Phases 1–2 rotation | Fighting | Phys | 75 | 100 | 10 |
| 100 | Thunder Punch Phases 1–2 rotation An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 100 | Power-Up Punch Phases 1–2 rotation A hard punch that raises the user's Attack. | Fighting | Phys | 40 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Crabominable
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Iron Fist: Boosts punching moves.
- Innates switch on as your boss count grows: Defiant (Lowered stats up Attack.) — from your 2nd boss win; Brute Force (Increases power of fighting moves.) — from your 4th; Fur Coat (Raises Defense.) — from your 6th.
- Reward for beating it: the move Ice Hammer+ (Swings the fist to strike. Lowers the user's Speed.).