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Crabominable
#740 · Recordkeepers · changed in this game

Crabominable

FightingIceIron Fist

Level-up moves 4

LvMoveTypeCatPowAccPP
100Ice Hammer Phases 1–2 rotation
Swings the fist to strike. Lowers the user's Speed.
IcePhys1009010
100Drain Punch Phases 1–2 rotation
FightingPhys7510010
100Thunder Punch Phases 1–2 rotation
An electrified punch that may paralyze the foe.
ElectricPhys7510015
100Power-Up Punch Phases 1–2 rotation
A hard punch that raises the user's Attack.
FightingPhys4010020

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Crabominable

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Iron Fist: Boosts punching moves.
  • Innates switch on as your boss count grows: Defiant (Lowered stats up Attack.) — from your 2nd boss win; Brute Force (Increases power of fighting moves.) — from your 4th; Fur Coat (Raises Defense.) — from your 6th.
  • Reward for beating it: the move Ice Hammer+ (Swings the fist to strike. Lowers the user's Speed.).