#899 · Recordkeepers · changed in this game
Wyrdeer
NormalPsychicIntimidate
Level-up moves 5
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Psyshield Bash Phases 1–2 rotation Hits a foe with psychic energy. May raise Defense. | Psychic | Phys | 70 | 90 | 10 |
| 100 | Earth Power Phases 1–2 rotation Makes the ground erupt with power. May lower Sp. Def. | Ground | Spec | 90 | 100 | 10 |
| 100 | Trailblaze Phases 1–2 rotation The user attacks suddenly, raising its Speed. | Grass | Phys | 50 | 100 | 20 |
| 100 | Charge Beam Phases 1–2 rotation Fires a beam of electricity. May raise Sp. Atk. | Electric | Spec | 50 | 90 | 10 |
| 100 | Stored Power Phases 1–2 rotation The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Wyrdeer
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Intimidate: Lowers the foe's Attack.
- Innates switch on as your boss count grows: Technician (Boosts weaker moves.) — from your 2nd boss win; Mind's Eye (Keen Eye and Scrappy.) — from your 4th; Tinted Lens (Ups “not very effective”.) — from your 6th.
- Reward for beating it: the move Psyshield Bash+ (Hits a foe with psychic energy. Raises Defense.).