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Wyrdeer
#899 · Recordkeepers · changed in this game

Wyrdeer

NormalPsychicIntimidate

Level-up moves 5

LvMoveTypeCatPowAccPP
100Psyshield Bash Phases 1–2 rotation
Hits a foe with psychic energy. May raise Defense.
PsychicPhys709010
100Earth Power Phases 1–2 rotation
Makes the ground erupt with power. May lower Sp. Def.
GroundSpec9010010
100Trailblaze Phases 1–2 rotation
The user attacks suddenly, raising its Speed.
GrassPhys5010020
100Charge Beam Phases 1–2 rotation
Fires a beam of electricity. May raise Sp. Atk.
ElectricSpec509010
100Stored Power Phases 1–2 rotation
The higher the user's stats the more damage caused.
PsychicSpec2010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Wyrdeer

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Intimidate: Lowers the foe's Attack.
  • Innates switch on as your boss count grows: Technician (Boosts weaker moves.) — from your 2nd boss win; Mind's Eye (Keen Eye and Scrappy.) — from your 4th; Tinted Lens (Ups “not very effective”.) — from your 6th.
  • Reward for beating it: the move Psyshield Bash+ (Hits a foe with psychic energy. Raises Defense.).