#059 · Recordkeepers · changed in this game
Arcanine
FireIntimidate
Level-up moves 5
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Flare Blitz Phases 1–2 rotation A charge that may burn the foe. Also hurts the user. | Fire | Phys | 120 | 100 | 15 |
| 100 | Crunch Phases 1–2 rotation Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 100 | Moonlight Phases 1–2 rotation Restores HP. The amount varies with the weather. | Fairy | Stat | — | — | 5 |
| 100 | Thunder Fang Phases 1–2 rotation May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 100 | 15 |
| 100 | Play Rough Phases 1–2 rotation Plays rough with the foe. May lower Attack. | Fairy | Phys | 90 | 90 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Arcanine
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — Sun only | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In the Sun pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Intimidate: Lowers the foe's Attack.
- Innates switch on as your boss count grows: Strong Jaw (Boosts biting moves.) — from your 2nd boss win; Blaze (Ups Fire moves in a pinch.) — from your 4th; Guts (Ups Attack if suffering.) — from your 6th.
- Reward for beating it: the move Flare Blitz+ (A charge that may burn the foe. Also hurts the user.).