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Arcanine
#059 · Recordkeepers · changed in this game

Arcanine

FireIntimidate

Level-up moves 5

LvMoveTypeCatPowAccPP
100Flare Blitz Phases 1–2 rotation
A charge that may burn the foe. Also hurts the user.
FirePhys12010015
100Crunch Phases 1–2 rotation
Crunches with sharp fangs. May lower Defense.
DarkPhys8010015
100Moonlight Phases 1–2 rotation
Restores HP. The amount varies with the weather.
FairyStat5
100Thunder Fang Phases 1–2 rotation
May cause flinching or leave the foe paralyzed.
ElectricPhys6510015
100Play Rough Phases 1–2 rotation
Plays rough with the foe. May lower Attack.
FairyPhys909010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Arcanine

AreaMethodLevel
Minibosses — Sun onlyMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In the Sun pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Intimidate: Lowers the foe's Attack.
  • Innates switch on as your boss count grows: Strong Jaw (Boosts biting moves.) — from your 2nd boss win; Blaze (Ups Fire moves in a pinch.) — from your 4th; Guts (Ups Attack if suffering.) — from your 6th.
  • Reward for beating it: the move Flare Blitz+ (A charge that may burn the foe. Also hurts the user.).