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Tapu Koko
#785 · Recordkeepers · changed in this game

Tapu Koko

ElectricFairyOvercharge, Telepathy

Level-up moves 15

LvMoveTypeCatPowAccPP
100Discharge Phase 1 rotation
Zaps all other Pokémon with electricity. May paralyze.
ElectricSpec8010015
100Thunderbolt Phase 1 rotation
A strong electrical attack that may paralyze the foe.
ElectricSpec9010015
100Dazzling Gleam Phase 1 rotation
Damages foes by emitting a bright flash.
FairySpec8010010
100Shock Wave Phase 1 rotation
A fast and unavoidable electric attack.
ElectricSpec6020
100Roost Phase 1 rotation
Restores the user's HP by half of its max HP.
FlyingStat5
100Wild Charge Phase 2 rotation
An electrical tackle that also hurts the user.
ElectricPhys9010015
100Iron Head Phase 2 rotation
Slams the foe with a hard head. May cause flinching.
SteelPhys8010015
100Acrobatics Phase 2 rotation
Does double damage if the user has no item.
FlyingPhys5510015
100Play Rough Phase 2 rotation
Plays rough with the foe. May lower Attack.
FairyPhys909010
100Roost Phase 2 rotation
Restores the user's HP by half of its max HP.
FlyingStat5
100Thunderbolt Phase 3 rotation
A strong electrical attack that may paralyze the foe.
ElectricSpec9010015
100Electro Ball Phase 3 rotation
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
100Wild Charge Phase 3 rotation
An electrical tackle that also hurts the user.
ElectricPhys9010015
100Brave Bird Phase 3 rotation
A low altitude charge that also hurts the user.
FlyingPhys12010015
100Roost Phase 3 rotation
Restores the user's HP by half of its max HP.
FlyingStat5

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Tapu Koko

AreaMethodLevel
Boss group — Island GuardiansBoss (choose one of the group)90–99, scales

Other changes in this game

  • Boss of the Island Guardians group: one of the 4 you can choose to face when that group is drawn for an area. Fights in 3 phases, restoring to full HP at each phase change.
  • Its ability, Overcharge: Using an electric move sets Electric Terrain.
  • Its ability, Telepathy: Can't be damaged by an ally.
  • Innates switch on as your boss count grows: Surge Surfer (Faster on electricity.) — from your 2nd boss win; Motor Drive (Electricity raises Speed.) — from your 4th; Pressure (Raises foe's PP usage.) — from your 6th.
  • Reward for beating it: the ability Overcharge (Using an electric move sets Electric Terrain.).