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Bouffalant
#626 · Recordkeepers · changed in this game

Bouffalant

NormalReckless

Level-up moves 5

LvMoveTypeCatPowAccPP
100Head Charge Phases 1–2 rotation
A charge using guard hair. It hurts the user a little.
NormalPhys12010015
100Wild Charge Phases 1–2 rotation
An electrical tackle that also hurts the user.
ElectricPhys9010015
100Head Smash Phases 1–2 rotation
A life-risking headbutt that seriously hurts the user.
RockPhys150805
100Swords Dance Phases 1–2 rotation
A fighting dance that sharply raises Attack.
NormalStat20
100Close Combat Phases 1–2 rotation
FightingPhys1201005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Bouffalant

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Reckless: Boosts moves with recoil.
  • Innates switch on as your boss count grows: Sap Sipper (Grass increases Attack.) — from your 2nd boss win; Brute Force (Increases power of fighting moves.) — from your 4th; Scrappy (Hits Ghost-type Pokémon.) — from your 6th.
  • Reward for beating it: the move Double-Edge+ (A life-risking tackle that also hurts the user.).