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Scream Tail
#985 · Recordkeepers · changed in this game

Scream Tail

FairyPsychicPunk Rock

Level-up moves 6

LvMoveTypeCatPowAccPP
100Hyper Voice Phases 1–2 rotation
A loud attack that uses sound waves to injure.
NormalSpec9010010
100Drain Punch Phases 1–2 rotation
FightingPhys7510010
100Psyshock Phases 1–2 rotation
PsychicSpec8010010
100Fire Punch Phases 1–2 rotation
A fiery punch that may burn the foe.
FirePhys7510015
100Stored Power Phases 1–2 rotation
The higher the user's stats the more damage caused.
PsychicSpec2010010
100Double-Edge Phases 1–2 rotation
A life-risking tackle that also hurts the user.
NormalPhys12010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Scream Tail

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Punk Rock: Ups and resists sound.
  • Innates switch on as your boss count grows: Pixilate (Normal moves become Fairy.) — from your 2nd boss win; Willpower (Physical attacks raise SpAtk, special attacks raise Attack.) — from your 4th; Soundproof (Avoids sound-based moves.) — from your 6th.
  • Reward for beating it: the move Hyper Voice+ (A loud attack that uses sound waves to injure.).