#847 · Recordkeepers · changed in this game
Barraskewda
WaterSpeed Boost
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Liquidation Phases 1–2 rotation Slams the foe with water. Can lower Defense. | Water | Phys | 85 | 100 | 10 |
| 100 | Crunch Phases 1–2 rotation Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 100 | Ice Fang Phases 1–2 rotation May cause flinching or leave the foe with frostbite. | Ice | Phys | 65 | 100 | 15 |
| 100 | Psychic Fangs Phases 1–2 rotation Chomps with psychic fangs. Destroys any barriers. | Psychic | Phys | 85 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Barraskewda
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Speed Boost: Gradually boosts Speed.
- Innates switch on as your boss count grows: Mold Breaker (Moves hit through abilities.) — from your 2nd boss win; Strong Jaw (Boosts biting moves.) — from your 4th; Motor Drive (Electricity raises Speed.) — from your 6th.
- Reward for beating it: the move Flip Turn+ (Attacks and rushes back to switch with a party Pokémon.).