#219 · Recordkeepers · changed in this game
Magcargo
FireRockSimple
Level-up moves 3
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Shell Smash Phases 1–2 rotation Sharply raises Atk/Sp.Atk/ Speed, but drops Def/Sp.Def. | Normal | Stat | — | — | 15 |
| 100 | Earth Power Phases 1–2 rotation Makes the ground erupt with power. May lower Sp. Def. | Ground | Spec | 90 | 100 | 10 |
| 100 | Overheat Phases 1–2 rotation Allows a full-power attack, but sharply lowers Sp. Atk. | Fire | Spec | 130 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Magcargo
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — Sun only | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In the Sun pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Simple: Prone to wild stat changes.
- Innates switch on as your boss count grows: Flame Cloak (Using a fire move also boosts defense.) — from your 2nd boss win; Mental Block (Raises Sp.Def after using a status move.) — from your 4th; Uncontained Blaze (Fire moves also hurt inactive battlers.) — from your 6th.
- Reward for beating it: the move Overheat+ (Allows a full-power attack, but sharply lowers Sp. Atk.).