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Malamar
#687 · Recordkeepers · changed in this game

Malamar

DarkPsychicContrary

Level-up moves 6

LvMoveTypeCatPowAccPP
100Superpower Phases 1–2 rotation
Boosts strength sharply, but lowers abilities.
FightingPhys1201005
100Stored Power Phases 1–2 rotation
The higher the user's stats the more damage caused.
PsychicSpec2010010
100Flatter Phases 1–2 rotation
Confuses the foe, but raises its Sp. Atk.
DarkStat10015
100Topsy-Turvy Phases 1–2 rotation
Swaps all stat changes that affect the target.
DarkStat20
100Psycho Boost Phases 1–2 rotation
Allows a full-power attack, but sharply lowers Sp. Atk.
PsychicSpec140905
100Night Slash Phases 1–2 rotation
Hits as soon as possible. High critical-hit ratio.
DarkPhys7010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Malamar

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Contrary: Inverts stat changes.
  • Innates switch on as your boss count grows: Empath (Heals at end of turn for ech stat boost on turn.) — from your 2nd boss win; Dread (Psychic moves has a chance to paralyse.) — from your 4th; Color Change (Changes type to foe's move.) — from your 6th.
  • Reward for beating it: the move Topsy-Turvy+ (Swaps all stat changes that affect the target.).