#687 · Recordkeepers · changed in this game
Malamar
DarkPsychicContrary
Level-up moves 6
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Superpower Phases 1–2 rotation Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 100 | Stored Power Phases 1–2 rotation The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
| 100 | Flatter Phases 1–2 rotation Confuses the foe, but raises its Sp. Atk. | Dark | Stat | — | 100 | 15 |
| 100 | Topsy-Turvy Phases 1–2 rotation Swaps all stat changes that affect the target. | Dark | Stat | — | — | 20 |
| 100 | Psycho Boost Phases 1–2 rotation Allows a full-power attack, but sharply lowers Sp. Atk. | Psychic | Spec | 140 | 90 | 5 |
| 100 | Night Slash Phases 1–2 rotation Hits as soon as possible. High critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Malamar
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Contrary: Inverts stat changes.
- Innates switch on as your boss count grows: Empath (Heals at end of turn for ech stat boost on turn.) — from your 2nd boss win; Dread (Psychic moves has a chance to paralyse.) — from your 4th; Color Change (Changes type to foe's move.) — from your 6th.
- Reward for beating it: the move Topsy-Turvy+ (Swaps all stat changes that affect the target.).