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Alakazam
#065 · Recordkeepers · changed in this game

Alakazam

PsychicMagic Guard

Level-up moves 4

LvMoveTypeCatPowAccPP
100Psychic Phases 1–2 rotation
A powerful psychic attack that may lower Sp. Def.
PsychicSpec9010010
100Future Sight Phases 1–2 rotation
Heightens inner power to strike 2 turns later.
PsychicSpec12010010
100Dazzling Gleam Phases 1–2 rotation
Damages foes by emitting a bright flash.
FairySpec8010010
100Focus Blast Phases 1–2 rotation
Attacks at full power. May lower Sp. Def.
FightingSpec120705

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Alakazam

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Magic Guard: Only damaged by attacks.
  • Innates switch on as your boss count grows: Neuroforce (Ups “supereffective”.) — from your 2nd boss win; Download (Adjusts power favorably.) — from your 4th; Psychic Surge (Field becomes weird.) — from your 6th.
  • Reward for beating it: the move Psychic+ (A powerful psychic attack that may lower Sp. Def.).