#065 · Recordkeepers · changed in this game
Alakazam
PsychicMagic Guard
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Psychic Phases 1–2 rotation A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 100 | Future Sight Phases 1–2 rotation Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 100 | Dazzling Gleam Phases 1–2 rotation Damages foes by emitting a bright flash. | Fairy | Spec | 80 | 100 | 10 |
| 100 | Focus Blast Phases 1–2 rotation Attacks at full power. May lower Sp. Def. | Fighting | Spec | 120 | 70 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Alakazam
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Magic Guard: Only damaged by attacks.
- Innates switch on as your boss count grows: Neuroforce (Ups “supereffective”.) — from your 2nd boss win; Download (Adjusts power favorably.) — from your 4th; Psychic Surge (Field becomes weird.) — from your 6th.
- Reward for beating it: the move Psychic+ (A powerful psychic attack that may lower Sp. Def.).