#359 · Recordkeepers · changed in this game
Absol
DarkSuper Luck
Level-up moves 5
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Substitute Phases 1–2 rotation Creates a decoy using 1/4 of the user's maximum HP. | Normal | Stat | — | — | 10 |
| 100 | Swords Dance Phases 1–2 rotation A fighting dance that sharply raises Attack. | Normal | Stat | — | — | 20 |
| 100 | Night Slash Phases 1–2 rotation Hits as soon as possible. High critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 100 | Psycho Cut Phases 1–2 rotation Tears with psychic blades. High critical-hit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 100 | Iron Tail Phases 1–2 rotation Attacks with a rock-hard tail. May lower Defense. | Steel | Phys | 100 | 75 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Absol
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Super Luck: Critical hits land often.
- Innates switch on as your boss count grows: Hyper Cutter (Prevents Attack reduction.) — from your 2nd boss win; Sharpness (Strengthens slicing moves.) — from your 4th; Sniper (Boosts critical hits.) — from your 6th.
- Reward for beating it: the move Punishment+ (Does more damage the more the foe has powered up.).