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Absol
#359 · Recordkeepers · changed in this game

Absol

DarkSuper Luck

Level-up moves 5

LvMoveTypeCatPowAccPP
100Substitute Phases 1–2 rotation
Creates a decoy using 1/4 of the user's maximum HP.
NormalStat10
100Swords Dance Phases 1–2 rotation
A fighting dance that sharply raises Attack.
NormalStat20
100Night Slash Phases 1–2 rotation
Hits as soon as possible. High critical-hit ratio.
DarkPhys7010015
100Psycho Cut Phases 1–2 rotation
Tears with psychic blades. High critical-hit ratio.
PsychicPhys7010020
100Iron Tail Phases 1–2 rotation
Attacks with a rock-hard tail. May lower Defense.
SteelPhys1007515

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Absol

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Super Luck: Critical hits land often.
  • Innates switch on as your boss count grows: Hyper Cutter (Prevents Attack reduction.) — from your 2nd boss win; Sharpness (Strengthens slicing moves.) — from your 4th; Sniper (Boosts critical hits.) — from your 6th.
  • Reward for beating it: the move Punishment+ (Does more damage the more the foe has powered up.).