#025 · Recordkeepers · changed in this game
Pikachu
ElectricStatic
Level-up moves 2
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Volt Tackle Phases 1–2 rotation A life-risking tackle that hurts the user. May paralyze. | Electric | Phys | 120 | 100 | 15 |
| 100 | Double-Edge Phases 1–2 rotation A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Pikachu
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Static: Paralyzes on contact.
- Innates switch on as your boss count grows: Electromorphosis (Gets Charged when hit.) — from your 2nd boss win; Battery (Boosts ally's Sp. Atk.) — from your 4th; Electric Surge (Field becomes Electric.) — from your 6th.
- Reward for beating it: the move Volt Tackle+ (A life-risking tackle that hurts the user. May paralyze.).