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Azumarill
#184 · Recordkeepers · changed in this game

Azumarill

WaterFairyHuge Power

Level-up moves 7

LvMoveTypeCatPowAccPP
100Belly Drum Phase 1 rotation
Maximizes Attack while sacrificing half of max HP.
NormalStat10
100Play Rough Phase 1 rotation
Plays rough with the foe. May lower Attack.
FairyPhys909010
100Aqua Jet Phase 1 rotation
Strikes first by dashing at the foe at a high speed.
WaterPhys4010020
100Superpower Phase 1 rotation
Boosts strength sharply, but lowers abilities.
FightingPhys1201005
100Play Rough Phase 2 rotation
Plays rough with the foe. May lower Attack.
FairyPhys909010
100Aqua Jet Phase 2 rotation
Strikes first by dashing at the foe at a high speed.
WaterPhys4010020
100Superpower Phase 2 rotation
Boosts strength sharply, but lowers abilities.
FightingPhys1201005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Azumarill

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Huge Power: Raises Attack.
  • Innates switch on as your boss count grows: Sap Sipper (Grass increases Attack.) — from your 2nd boss win; Thick Fat (Heat-and-cold protection.) — from your 4th; Own Tempo (Prevents confusion.) — from your 6th.
  • Reward for beating it: the move Play Rough+ (Plays rough with the foe. May lower Attack.).