#184 · Recordkeepers · changed in this game
Azumarill
WaterFairyHuge Power
Level-up moves 7
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Belly Drum Phase 1 rotation Maximizes Attack while sacrificing half of max HP. | Normal | Stat | — | — | 10 |
| 100 | Play Rough Phase 1 rotation Plays rough with the foe. May lower Attack. | Fairy | Phys | 90 | 90 | 10 |
| 100 | Aqua Jet Phase 1 rotation Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 100 | Superpower Phase 1 rotation Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 100 | Play Rough Phase 2 rotation Plays rough with the foe. May lower Attack. | Fairy | Phys | 90 | 90 | 10 |
| 100 | Aqua Jet Phase 2 rotation Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 100 | Superpower Phase 2 rotation Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Azumarill
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Huge Power: Raises Attack.
- Innates switch on as your boss count grows: Sap Sipper (Grass increases Attack.) — from your 2nd boss win; Thick Fat (Heat-and-cold protection.) — from your 4th; Own Tempo (Prevents confusion.) — from your 6th.
- Reward for beating it: the move Play Rough+ (Plays rough with the foe. May lower Attack.).