#110 · Recordkeepers · changed in this game
Weezing
PoisonLevitate
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Toxic Phases 1–2 rotation Poisons the foe with an intensifying toxin. | Poison | Stat | — | 100 | 10 |
| 100 | Venoshock Phases 1–2 rotation Does double damage if the foe is poisoned. | Poison | Spec | 65 | 100 | 10 |
| 100 | Haze Phases 1–2 rotation Creates a black haze that eliminates all stat changes. | Ice | Stat | — | — | 30 |
| 100 | Flamethrower Phases 1–2 rotation A powerful fire attack that may inflict a burn. | Fire | Spec | 90 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Weezing
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Levitate: Not hit by Ground attacks.
- Innates switch on as your boss count grows: Corrosion (Poisons any type.) — from your 2nd boss win; Filter (Weakens “supereffective”.) — from your 4th; Aftermath (Fainting damages the foe.) — from your 6th.
- Reward for beating it: the move Haze+ (Creates a black haze that eliminates all stat changes.).