#178 · Recordkeepers · changed in this game
Xatu
PsychicFlyingMagic Bounce
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Substitute Phases 1–2 rotation Creates a decoy using 1/4 of the user's maximum HP. | Normal | Stat | — | — | 10 |
| 100 | Future Sight Phases 1–2 rotation Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 100 | Roost Phases 1–2 rotation Restores the user's HP by half of its max HP. | Flying | Stat | — | — | 5 |
| 100 | Focus Blast Phases 1–2 rotation Attacks at full power. May lower Sp. Def. | Fighting | Spec | 120 | 70 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Xatu
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Magic Bounce: Reflects status moves.
- Innates switch on as your boss count grows: Clear Body (Prevents ability reduction.) — from your 2nd boss win; Analytic (Moving last boosts power.) — from your 4th; Wind Rider (Ups Attack if hit by wind.) — from your 6th.
- Reward for beating it: the move Future Sight+ (Heightens inner power to strike 2 turns later.).