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Simisear
#514 · Recordkeepers · changed in this game

Simisear

FireTechnician

Level-up moves 4

LvMoveTypeCatPowAccPP
100Nasty Plot Phases 1–2 rotation
Thinks bad thoughts to sharply boost Sp. Atk.
DarkStat20
100Flamethrower Phases 1–2 rotation
A powerful fire attack that may inflict a burn.
FireSpec9010015
100Power-Up Punch Phases 1–2 rotation
A hard punch that raises the user's Attack.
FightingPhys4010020
100Fire Spin Phases 1–2 rotation
Traps the foe in a ring of fire for turns.
FireSpec358515

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Simisear

AreaMethodLevel
Minibosses — Sun onlyMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In the Sun pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Technician: Boosts weaker moves.
  • Innates switch on as your boss count grows: Willpower (Physical attacks raise SpAtk, special attacks raise Attack.) — from your 2nd boss win; Blaze (Ups Fire moves in a pinch.) — from your 4th; Fluffy (Tougher but flammable.) — from your 6th.
  • Reward for beating it: the move Fire Spin+ (Traps the foe in a ring of fire for turns.).