#514 · Recordkeepers · changed in this game
Simisear
FireTechnician
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Nasty Plot Phases 1–2 rotation Thinks bad thoughts to sharply boost Sp. Atk. | Dark | Stat | — | — | 20 |
| 100 | Flamethrower Phases 1–2 rotation A powerful fire attack that may inflict a burn. | Fire | Spec | 90 | 100 | 15 |
| 100 | Power-Up Punch Phases 1–2 rotation A hard punch that raises the user's Attack. | Fighting | Phys | 40 | 100 | 20 |
| 100 | Fire Spin Phases 1–2 rotation Traps the foe in a ring of fire for turns. | Fire | Spec | 35 | 85 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Simisear
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — Sun only | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In the Sun pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Technician: Boosts weaker moves.
- Innates switch on as your boss count grows: Willpower (Physical attacks raise SpAtk, special attacks raise Attack.) — from your 2nd boss win; Blaze (Ups Fire moves in a pinch.) — from your 4th; Fluffy (Tougher but flammable.) — from your 6th.
- Reward for beating it: the move Fire Spin+ (Traps the foe in a ring of fire for turns.).