#466 · Recordkeepers · changed in this game
Electivire
ElectricIron Fist
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Plasma Fists Phases 1–2 rotation Hits with electrical fists. Normal moves turn Electric. | Electric | Phys | 100 | 100 | 15 |
| 100 | Fire Punch Phases 1–2 rotation A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 100 | Ice Punch Phases 1–2 rotation An icy punch that may leave the foe with frostbite. | Ice | Phys | 75 | 100 | 15 |
| 100 | Zap Cannon Phases 1–2 rotation Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Electivire
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Iron Fist: Boosts punching moves.
- Innates switch on as your boss count grows: Teravolt (Moves hit through abilities.) — from your 2nd boss win; No Guard (Ensures that all moves hit.) — from your 4th; Berserk (Boosts Sp. Atk at low HP.) — from your 6th.
- Reward for beating it: the move Plasma Fists+ (Hits with electrical fists. Normal moves turn Electric.).