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Electivire
#466 · Recordkeepers · changed in this game

Electivire

ElectricIron Fist

Level-up moves 4

LvMoveTypeCatPowAccPP
100Plasma Fists Phases 1–2 rotation
Hits with electrical fists. Normal moves turn Electric.
ElectricPhys10010015
100Fire Punch Phases 1–2 rotation
A fiery punch that may burn the foe.
FirePhys7510015
100Ice Punch Phases 1–2 rotation
An icy punch that may leave the foe with frostbite.
IcePhys7510015
100Zap Cannon Phases 1–2 rotation
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Electivire

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Iron Fist: Boosts punching moves.
  • Innates switch on as your boss count grows: Teravolt (Moves hit through abilities.) — from your 2nd boss win; No Guard (Ensures that all moves hit.) — from your 4th; Berserk (Boosts Sp. Atk at low HP.) — from your 6th.
  • Reward for beating it: the move Plasma Fists+ (Hits with electrical fists. Normal moves turn Electric.).