#956 · Recordkeepers · changed in this game
Espathra
PsychicSpeed Boost
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Calm Mind Phases 1–2 rotation Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 100 | Lumina Crash Phases 1–2 rotation A mind-affecting light harshly lowers Sp. Def. | Psychic | Spec | 80 | 100 | 10 |
| 100 | Dazzling Gleam Phases 1–2 rotation Damages foes by emitting a bright flash. | Fairy | Spec | 80 | 100 | 10 |
| 100 | Stored Power Phases 1–2 rotation The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Espathra
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Speed Boost: Gradually boosts Speed.
- Innates switch on as your boss count grows: Opportunist (Copies foe's stat change.) — from your 2nd boss win; Empath (Heals at end of turn for ech stat boost on turn.) — from your 4th; Dazzling (Protects from priority.) — from your 6th.
- Reward for beating it: the move Stored Power+ (The higher the user's stats the more damage caused.).