#706 · Recordkeepers · changed in this game
Goodra
DragonGooey
Level-up moves 11
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Shelter Phase 1 rotation The user hardens their skin, sharply raising its Defense. | Steel | Stat | — | — | 10 |
| 100 | Dragon Pulse Phase 1 rotation Generates a shock wave to damage the foe. | Dragon | Spec | 85 | 100 | 10 |
| 100 | Muddy Water Phase 1 rotation Attacks with muddy water. May lower accuracy. | Water | Spec | 90 | 85 | 10 |
| 100 | Sludge Wave Phase 2 rotation Swamps all others with a wave of sludge. May also poison. | Poison | Spec | 95 | 100 | 10 |
| 100 | Ice Beam Phase 2 rotation Blasts the foe with an icy beam. May cause frostbite. | Ice | Spec | 90 | 100 | 10 |
| 100 | Thunderbolt Phase 2 rotation A strong electrical attack that may paralyze the foe. | Electric | Spec | 90 | 100 | 15 |
| 100 | Weather Ball Phase 2 rotation The move's type and power change with the weather. | Normal | Spec | 50 | 100 | 10 |
| 100 | Dragon Pulse Phase 3 rotation Generates a shock wave to damage the foe. | Dragon | Spec | 85 | 100 | 10 |
| 100 | Draco Meteor Phase 3 rotation Casts comets onto the foe. Harshly lowers the Sp. Atk. | Dragon | Spec | 130 | 90 | 5 |
| 100 | Thunderbolt Phase 3 rotation A strong electrical attack that may paralyze the foe. | Electric | Spec | 90 | 100 | 15 |
| 100 | Ice Beam Phase 3 rotation Blasts the foe with an icy beam. May cause frostbite. | Ice | Spec | 90 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Goodra
| Area | Method | Level | |
|---|---|---|---|
| Area 1 — Pseudo-legendary guardians | Boss (choose one of the group) | 90–99, scales |
Other changes in this game
- One of the 10 pseudo-legendary guardians of Area 1, the first area of every run. Fights in 3 phases, restoring to full HP at each phase change.
- Its ability, Gooey: Lowers Speed on contact.
- Innates switch on as your boss count grows: Unaware (Ignores stat changes.) — from your 2nd boss win; Sap Sipper (Grass increases Attack.) — from your 4th; Oblivious (Prevents attraction.) — from your 6th.
- Reward for beating it: the ability Unaware (Ignores stat changes.).